v1.12.7.0 (Spring Update 2026 Hotfix 1)
This commit is contained in:
@@ -816,7 +816,7 @@ namespace Barotrauma
|
||||
|
||||
public static float GetDistanceFactor(PhysicsBody triggererBody, PhysicsBody triggerBody, float colliderRadius)
|
||||
{
|
||||
return 1.0f - ConvertUnits.ToDisplayUnits(Vector2.Distance(triggererBody.SimPosition, triggerBody.SimPosition)) / colliderRadius;
|
||||
return 1.0f - ConvertUnits.ToDisplayUnits(Vector2.Distance(triggererBody.SimPosition, triggerBody.SimPosition) - triggererBody.GetMaxExtent() / 2) / colliderRadius;
|
||||
}
|
||||
|
||||
public Vector2 GetWaterFlowVelocity(Vector2 viewPosition)
|
||||
|
||||
Reference in New Issue
Block a user