- Finished most of LuaCsSetup top-level functionality.
- Removed some unneeded interface definitions. - Clean-slated some Services that need to be re-written.
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@@ -29,6 +29,35 @@ public interface IEvent<out T> : IEvent where T : IEvent<T>
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}
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}
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#region RuntimeEvents
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/// <summary>
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/// Called when the current <see cref="Screen"/> (game state) changes. Upstream Type 'Screen' is internal.
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/// </summary>
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internal interface IEventScreenSelected : IEvent<IEventScreenSelected>
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{
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void OnScreenSelected(Screen screen);
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}
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/// <summary>
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/// Called whenever the list of all <see cref="ContentPackage"/> (enabled and disabled) on disk has changed.
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/// </summary>
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internal interface IEventAllPackageListChanged : IEvent<IEventAllPackageListChanged>
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{
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void OnAllPackageListChanged(IEnumerable<CorePackage> corePackages, IEnumerable<RegularPackage> regularPackages);
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}
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/// <summary>
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/// Called whenever the list of enabled <see cref="ContentPackage"/> has changed.
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/// </summary>
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internal interface IEventEnabledPackageListChanged : IEvent<IEventEnabledPackageListChanged>
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{
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void OnEnabledPackageListChanged(CorePackage package, IEnumerable<RegularPackage> regularPackages);
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}
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#endregion
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#region GameEvents
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/// <summary>
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@@ -62,11 +91,11 @@ public interface IEventRoundStarted : IEvent<IEventRoundStarted>
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/// </summary>
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public interface IEventUpdate : IEvent<IEventUpdate>
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{
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void OnUpdate(float fixedDeltaTime);
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void OnUpdate(double fixedDeltaTime);
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static IEventUpdate IEvent<IEventUpdate>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc) => new
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{
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IsLuaRunner = Return<bool>.Arguments(() => true),
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OnUpdate = ReturnVoid.Arguments<float>((fixedDeltaTime) => luaFunc[nameof(OnUpdate)](fixedDeltaTime))
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OnUpdate = ReturnVoid.Arguments<double>((fixedDeltaTime) => luaFunc[nameof(OnUpdate)](fixedDeltaTime))
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}.ActLike<IEventUpdate>();
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}
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@@ -75,11 +104,11 @@ public interface IEventUpdate : IEvent<IEventUpdate>
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/// </summary>
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public interface IEventDrawUpdate : IEvent<IEventDrawUpdate>
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{
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void OnDrawUpdate(float deltaTime);
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void OnDrawUpdate(double deltaTime);
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static IEventDrawUpdate IEvent<IEventDrawUpdate>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc) => new
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{
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IsLuaRunner = Return<bool>.Arguments(() => true),
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OnDrawUpdate = ReturnVoid.Arguments<float>((deltaTime) => luaFunc[nameof(OnDrawUpdate)](deltaTime))
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OnDrawUpdate = ReturnVoid.Arguments<double>((deltaTime) => luaFunc[nameof(OnDrawUpdate)](deltaTime))
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}.ActLike<IEventDrawUpdate>();
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}
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