- Finished most of LuaCsSetup top-level functionality.

- Removed some unneeded interface definitions.
- Clean-slated some Services that need to be re-written.
This commit is contained in:
MapleWheels
2025-02-14 12:34:59 -05:00
committed by Maplewheels
parent d2b9ca4c1b
commit 7436ea3e8c
39 changed files with 1009 additions and 2045 deletions
@@ -5,6 +5,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.IO;
using Barotrauma.LuaCs.Events;
using Barotrauma.Networking;
using Barotrauma.Steam;
using Microsoft.Xna.Framework;
@@ -118,7 +119,6 @@ namespace Barotrauma
ContentPackageManager.EnabledPackages.SetRegular(regularPackages);
}
GameMain.NetLobbyScreen.Select();
GameMain.LuaCs.CheckInitialize();
return;
}
@@ -366,7 +366,7 @@ namespace Barotrauma
ContentPackageManager.EnabledPackages.BackUp();
ContentPackageManager.EnabledPackages.SetCore(corePackage);
ContentPackageManager.EnabledPackages.SetRegular(regularPackages);
//see if any of the packages we enabled contain subs that we were missing previously, and update their paths
foreach (var serverSub in GameMain.Client.ServerSubmarines)
{
@@ -379,7 +379,6 @@ namespace Barotrauma
}
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, GameMain.Client.ServerSubmarines);
GameMain.NetLobbyScreen.Select();
GameMain.LuaCs.CheckInitialize();
}
}
else if (GameMain.Client.FileReceiver.ActiveTransfers.None())