- Finished most of LuaCsSetup top-level functionality.
- Removed some unneeded interface definitions. - Clean-slated some Services that need to be re-written.
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@@ -1,4 +1,6 @@
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namespace Barotrauma.LuaCs.Services;
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using System.Threading.Tasks;
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namespace Barotrauma.LuaCs.Services;
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// TODO: Rework interface to support resource infos.
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/// <summary>
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@@ -7,43 +9,48 @@
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public interface IStylesService : IReusableService
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{
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/// <summary>
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/// Tries to load the styles file for the given contentpackage and path into a new UIStylesProcessor instance.
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/// Tries to load the styles file for the given <see cref="ContentPackage"/> and path into a new <see cref="UIStyleProcessor"/> instance.
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/// </summary>
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/// <param name="package"></param>
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/// <param name="path"></param>
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/// <returns></returns>
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FluentResults.Result LoadStylesFile(ContentPackage package, ContentPath path);
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Task<FluentResults.Result> LoadStylesFileAsync(ContentPackage package, ContentPath path);
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/// <summary>
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/// Unloads all styles assets and UIStyleProcessor instances.
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/// Unloads all styles assets and <see cref="UIStyleProcessor"/> instances.
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/// </summary>
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FluentResults.Result UnloadAllStyles();
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/// <summary>
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/// Tries to the get the font asset by xml asset name, returns null on failure.
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/// Tries to the get the <see cref="GUIFont"/> asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="fontName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUIFont GetFont(string fontName);
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/// <summary>
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/// Tries to the get the sprite asset by xml asset name, returns null on failure.
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/// Tries to the get the <see cref="GUISprite"/> asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="spriteName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUISprite GetSprite(string spriteName);
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/// <summary>
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/// Tries to the get the sprite sheet asset by xml asset name, returns null on failure.
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/// Tries to the get the <see cref="GUISpriteSheet"/> asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="spriteSheetName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUISpriteSheet GetSpriteSheet(string spriteSheetName);
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/// <summary>
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/// Tries to the get the cursor asset by xml asset name, returns null on failure.
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/// Tries to the get the <see cref="GUICursor"/> asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="cursorName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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GUICursor GetCursor(string cursorName);
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/// <summary>
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/// Tries to the get the color asset by xml asset name, returns null on failure.
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/// Tries to the get the <see cref="GUIColor"/> asset by xml asset name, returns null on failure.
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/// </summary>
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/// <param name="colorName">XML Name of the asset.</param>
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/// <returns>The asset or null if none are found.</returns>
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