OBT/1.0.15
* Removed PF support again Fixed Object reference not set to an instance of an object exception in EnemyAIController.cs UpdateLimbAttack() * Reverted pervious fix on EnemyAIController bcuz the fix will not fix anything Reduced MaxDegreeOfParallelism by 1 bcuz already a task there * Re-removed all PF related stuff to fix issue Removed all RUN_PHYSICS_IN_SEPARATE_THREAD related code because these codes are no longer functional Removed a duplicated loop in GameScreen Removed mulitple unnessary parallel operations * Potentially fixed #44 and #43 * added a ToList for Gap.GapList
This commit is contained in:
@@ -814,6 +814,7 @@ namespace Barotrauma
|
||||
{
|
||||
SingleThreadWorker.GlobalWorker.AddAction(() =>
|
||||
{
|
||||
if (outsideCollisionBlocker == null) { return; }
|
||||
outsideCollisionBlocker.Enabled = false;
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user