OBT/1.0.15

* Removed PF support again
Fixed Object reference not set to an instance of an object exception in EnemyAIController.cs UpdateLimbAttack()

* Reverted pervious fix on EnemyAIController bcuz the fix will not fix anything
Reduced MaxDegreeOfParallelism by 1 bcuz already a task there

* Re-removed all PF related stuff to fix issue
Removed all RUN_PHYSICS_IN_SEPARATE_THREAD related code because these codes are no longer functional
Removed a duplicated loop in GameScreen
Removed mulitple unnessary parallel operations

* Potentially fixed #44 and #43

* added a ToList for Gap.GapList
This commit is contained in:
NotAlwaysTrue
2026-02-09 15:34:07 +08:00
committed by GitHub
parent 8bfe8a2c37
commit 740ace88f0
5 changed files with 38 additions and 68 deletions
@@ -814,6 +814,7 @@ namespace Barotrauma
{
SingleThreadWorker.GlobalWorker.AddAction(() =>
{
if (outsideCollisionBlocker == null) { return; }
outsideCollisionBlocker.Enabled = false;
});