More security checks
This actually looks pretty bad, not gonna lie.
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@@ -1702,7 +1702,7 @@ namespace Barotrauma
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{
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data = null;
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if (GameMain.Server != null && type != NetworkEventType.InventoryUpdate)
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if (GameMain.Server != null && (type != NetworkEventType.InventoryUpdate || (!IsUnconscious && !IsDead)))
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{
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Client sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender == null || sender.Character != this)
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