(b0feecc1f) Use the code that includes wall avoidance for wandering also in AIObjectiveFindSafety and AIObjectiveGetItem when the target is unreachable.

This commit is contained in:
Joonas Rikkonen
2019-03-28 12:35:01 +02:00
parent 05f12a144b
commit 72e7cb6e99
3 changed files with 44 additions and 43 deletions
@@ -99,7 +99,8 @@ namespace Barotrauma
FindTargetItem();
if (targetItem == null || moveToTarget == null)
{
SteeringManager.SteeringWander();
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
//SteeringManager.SteeringWander();
return;
}