Fixed EndGame not working properly + Fixed exception when clients disconnected during a round
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@@ -80,16 +80,14 @@ namespace Barotrauma
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}
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cam.Zoom = Math.Max(0.2f, cam.Zoom - CoroutineManager.UnscaledDeltaTime * 0.1f);
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Vector2 cameraPos = subs.First().Position + Submarine.MainSub.HiddenSubPosition;
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cameraPos.Y = Math.Min(cameraPos.Y, ConvertUnits.ToDisplayUnits(Level.Loaded.ShaftBody.Position.Y) - cam.WorldView.Height/2.0f);
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cameraPos.Y = Math.Min(cameraPos.Y, ConvertUnits.ToDisplayUnits(Level.Loaded.ShaftBody.Position.Y) - cam.WorldView.Height / 2.0f);
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cam.Translate((cameraPos - cam.Position) * CoroutineManager.UnscaledDeltaTime * 10.0f);
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#if CLIENT
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GUI.ScreenOverlayColor = Color.Lerp(Color.TransparentBlack, Color.Black, timer/duration);
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#endif
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cam.Translate((cameraPos - cam.Position) * CoroutineManager.UnscaledDeltaTime*10.0f);
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foreach (Submarine sub in subs)
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{
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if (sub.Position == targetPos) continue;
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