Server doesn't attempt to resend unacked EntityEvents until Connection.AverageRoundTripTime has passed
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@@ -30,6 +30,7 @@ namespace Barotrauma.Networking
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var newEvent = new ServerEntityEvent(entity, ID);
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if (extraData != null) newEvent.SetData(extraData);
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events.Add(newEvent);
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}
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@@ -43,9 +44,22 @@ namespace Barotrauma.Networking
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List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
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for (int i = events.Count - 1; i >= 0 && events[i].ID > client.lastRecvEntityEventID; i--)
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{
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float lastSent = 0;
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client.entityEventLastSent.TryGetValue(events[i].ID, out lastSent);
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if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime)
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{
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break;
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}
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eventsToSync.Insert(0, events[i]);
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}
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if (eventsToSync.Count == 0) return;
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foreach (NetEntityEvent entityEvent in eventsToSync)
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{
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client.entityEventLastSent[entityEvent.ID] = (float)NetTime.Now;
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}
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Write(msg, eventsToSync, client);
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}
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