Server doesn't attempt to resend unacked EntityEvents until Connection.AverageRoundTripTime has passed

This commit is contained in:
Regalis
2016-11-13 14:45:00 +02:00
parent 498c72c64a
commit 724172fe7c
5 changed files with 47 additions and 3 deletions

View File

@@ -1026,6 +1026,7 @@ namespace Barotrauma.Networking
GameMain.LightManager.LosEnabled = false;
Item.Spawner.Clear();
entityEventManager.Clear();
#if DEBUG
messageCount.Clear();