Particle system improvements:
- particles can collide with the outer walls of the sub - drag + waterdrag parameters - fixed particles "twitching" when the submarine is moving fast - submarine velocity only affects the initial velocity of the particles (i.e. accelerating the sub doesn't automatically accelerate them)
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@@ -163,6 +163,8 @@ namespace Barotrauma
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hulls[1] = temp;
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}
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flowTargetHull = hulls[0];
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for (int i = 0 ; i <2; i++)
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{
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if (hulls[i]==null) continue;
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