Fabricator UI shows item descriptions and items that can't be fabricated are grayed out, added a couple of new fabricable items
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@@ -102,6 +102,10 @@
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<fabricableitem name="Compound N" requireditems="Aluminium, Potassium, Sulphuric Acid" requiredtime="20">
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<RequiredSkill name="Medical" level="60"/>
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</fabricableitem>
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<fabricableitem name="Volatile Compound N" requireditems="Compound N, Flash Powder" requiredtime="20">
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<RequiredSkill name="Medical" level="40"/>
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</fabricableitem>
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<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20">
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<RequiredSkill name="Medical" level="50"/>
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@@ -134,7 +138,11 @@
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<fabricableitem name="Calyxanide" requireditems="Velonaceps Calyx Eggs, Corrigodone" requiredtime="30">
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<RequiredSkill name="Medical" level="60"/>
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</fabricableitem>
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</fabricableitem>
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<fabricableitem name="Liquid Oxygenite" requireditems="Stabilozine, Oxygenite Shard" requiredtime="30">
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<RequiredSkill name="Medical" level="60"/>
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</fabricableitem>
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</Fabricator>
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<ConnectionPanel selectkey="Action" canbeselected = "true">
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@@ -437,7 +437,26 @@
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Liquid Oxygenite"
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category="Material"
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spritecolor="0.6,0.8,1.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="8" height="16" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Items>
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