Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/GUI/GUI.cs Subsurface/Source/GameMain.cs Subsurface/Source/GameSettings.cs Subsurface/Source/Items/CharacterInventory.cs Subsurface/Source/Items/Components/ItemComponent.cs Subsurface/Source/Items/Components/Machines/Pump.cs Subsurface/Source/Items/Components/Machines/Radar.cs Subsurface/Source/Items/Components/Machines/Steering.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Inventory.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Items/ItemSpawner.cs Subsurface/Source/Map/Levels/WaterRenderer.cs Subsurface/Source/Map/LinkedSubmarine.cs Subsurface/Source/Map/Map/Map.cs Subsurface/Source/Map/Structure.cs Subsurface/Source/Map/Submarine.cs Subsurface/Source/Map/WayPoint.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Physics/PhysicsBody.cs Subsurface/Source/Screens/GameScreen.cs
This commit is contained in:
@@ -45,6 +45,9 @@ namespace Barotrauma.Networking
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get;
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private set;
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}
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public Dictionary<string, bool> monsterEnabled;
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public Dictionary<string, int> extraCargo;
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public bool ShowNetStats;
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@@ -250,6 +253,18 @@ namespace Barotrauma.Networking
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Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
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showLogButton.Visible = SaveServerLogs;
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List<string> monsterNames = Directory.GetDirectories("Content/Characters").ToList();
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for (int i=0;i<monsterNames.Count;i++)
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{
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monsterNames[i] = monsterNames[i].Replace("Content/Characters", "").Replace("/", "").Replace("\\", "");
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}
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monsterEnabled = new Dictionary<string, bool>();
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foreach (string s in monsterNames)
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{
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monsterEnabled.Add(s, true);
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}
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extraCargo = new Dictionary<string, int>();
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}
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private void CreateSettingsFrame()
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@@ -286,6 +301,8 @@ namespace Barotrauma.Networking
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int y = 0;
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settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
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var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
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for (int i = 0; i < 3; i++)
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@@ -314,7 +331,7 @@ namespace Barotrauma.Networking
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endBox.Selected = EndRoundAtLevelEnd;
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endBox.OnSelected = (GUITickBox) => { EndRoundAtLevelEnd = GUITickBox.Selected; return true; };
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y += 30;
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y += 25;
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var endVoteBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round by voting", Alignment.Left, settingsTabs[0]);
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endVoteBox.Selected = Voting.AllowEndVoting;
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@@ -342,7 +359,7 @@ namespace Barotrauma.Networking
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};
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votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
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y += 40;
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y += 35;
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var respawnBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow respawning", Alignment.Left, settingsTabs[0]);
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respawnBox.Selected = AllowRespawn;
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@@ -353,9 +370,9 @@ namespace Barotrauma.Networking
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};
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var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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respawnIntervalSlider.UserData = respawnIntervalText;
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respawnIntervalSlider.Step = 0.05f;
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respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
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@@ -369,12 +386,12 @@ namespace Barotrauma.Networking
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};
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respawnIntervalSlider.OnMoved(respawnIntervalSlider, respawnIntervalSlider.BarScroll);
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y += 40;
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y += 35;
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var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
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minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
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var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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minRespawnSlider.ToolTip = minRespawnText.ToolTip;
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minRespawnSlider.UserData = minRespawnText;
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minRespawnSlider.Step = 0.1f;
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@@ -389,13 +406,13 @@ namespace Barotrauma.Networking
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};
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minRespawnSlider.OnMoved(minRespawnSlider, MinRespawnRatio);
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y += 35;
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y += 30;
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var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
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respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
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"After the duration expires, the shuttle will automatically head back out of the level.";
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var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
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respawnDurationSlider.UserData = respawnDurationText;
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respawnDurationSlider.Step = 0.1f;
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@@ -419,8 +436,139 @@ namespace Barotrauma.Networking
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};
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respawnDurationSlider.OnMoved(respawnDurationSlider, respawnDurationSlider.BarScroll);
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y += 40;
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y += 35;
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var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", GUI.Style, settingsTabs[0]);
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monsterButton.Enabled = !GameStarted;
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var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), GUI.Style, settingsTabs[0]);
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monsterFrame.Visible = false;
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monsterButton.UserData = monsterFrame;
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monsterButton.OnClicked = (button, obj) =>
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{
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if (gameStarted)
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{
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((GUIComponent)obj).Visible = false;
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button.Enabled = false;
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return true;
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}
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((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
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return true;
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};
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List<string> monsterNames = monsterEnabled.Keys.ToList();
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foreach (string s in monsterNames)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 260, 25),
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s,
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GUI.Style,
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Alignment.Left, Alignment.Left, monsterFrame);
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textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
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textBlock.UserData = monsterFrame;
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textBlock.CanBeFocused = false;
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var monsterEnabledBox = new GUITickBox(new Rectangle(-25, 0, 20, 20), "", Alignment.Left, textBlock);
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monsterEnabledBox.Selected = monsterEnabled[s];
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monsterEnabledBox.OnSelected = (GUITickBox) =>
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{
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if (gameStarted)
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{
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monsterFrame.Visible = false;
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monsterButton.Enabled = false;
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return true;
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}
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monsterEnabled[s] = !monsterEnabled[s];
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return true;
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};
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}
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var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", GUI.Style, settingsTabs[0]);
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cargoButton.Enabled = !GameStarted;
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var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), GUI.Style, settingsTabs[0]);
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cargoFrame.Visible = false;
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cargoButton.UserData = cargoFrame;
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cargoButton.OnClicked = (button, obj) =>
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{
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if (gameStarted)
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{
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((GUIComponent)obj).Visible = false;
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button.Enabled = false;
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return true;
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}
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((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
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return true;
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};
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foreach (MapEntityPrefab pf in MapEntityPrefab.list)
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{
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if (!(pf is ItemPrefab) || (pf.Price <= 0.0f && !pf.tags.Contains("smallitem"))) continue;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 260, 25),
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pf.Name,
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GUI.Style,
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Alignment.Left, Alignment.Left, cargoFrame);
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textBlock.Padding = new Vector4(30.0f, 3.0f, 0.0f, 0.0f);
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textBlock.UserData = cargoFrame;
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textBlock.CanBeFocused = false;
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if (pf.sprite != null)
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{
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float scale = Math.Min(Math.Min(30.0f / pf.sprite.SourceRect.Width, 30.0f / pf.sprite.SourceRect.Height), 1.0f);
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GUIImage img = new GUIImage(new Rectangle(-15-(int)(pf.sprite.SourceRect.Width*scale*0.5f), 12-(int)(pf.sprite.SourceRect.Height*scale*0.5f), 40, 40), pf.sprite, Alignment.Left, textBlock);
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img.Color = pf.SpriteColor;
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img.Scale = scale;
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}
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int cargoVal = 0;
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extraCargo.TryGetValue(pf.Name, out cargoVal);
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var countText = new GUITextBlock(
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new Rectangle(180, 0, 50, 25),
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cargoVal.ToString(),
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GUI.Style,
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Alignment.Left, Alignment.Center, textBlock);
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var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", GUI.Style, textBlock);
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incButton.UserData = countText;
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incButton.OnClicked = (button, obj) =>
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{
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int val;
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if (extraCargo.TryGetValue(pf.Name, out val))
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{
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extraCargo[pf.Name]++; val = extraCargo[pf.Name];
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}
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else
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{
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extraCargo.Add(pf.Name,1); val = 1;
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}
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((GUITextBlock)obj).Text = val.ToString();
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((GUITextBlock)obj).SetTextPos();
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return true;
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};
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var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", GUI.Style, textBlock);
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decButton.UserData = countText;
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decButton.OnClicked = (button, obj) =>
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{
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int val;
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if (extraCargo.TryGetValue(pf.Name, out val))
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{
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extraCargo[pf.Name]--;
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val = extraCargo[pf.Name];
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if (val <= 0)
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{
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extraCargo.Remove(pf.Name);
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val = 0;
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}
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((GUITextBlock)obj).Text = val.ToString();
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((GUITextBlock)obj).SetTextPos();
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}
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return true;
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};
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}
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//--------------------------------------------------------------------------------
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// server settings
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Block a user