Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/GUI/GUI.cs Subsurface/Source/GameMain.cs Subsurface/Source/GameSettings.cs Subsurface/Source/Items/CharacterInventory.cs Subsurface/Source/Items/Components/ItemComponent.cs Subsurface/Source/Items/Components/Machines/Pump.cs Subsurface/Source/Items/Components/Machines/Radar.cs Subsurface/Source/Items/Components/Machines/Steering.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Inventory.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Items/ItemSpawner.cs Subsurface/Source/Map/Levels/WaterRenderer.cs Subsurface/Source/Map/LinkedSubmarine.cs Subsurface/Source/Map/Map/Map.cs Subsurface/Source/Map/Structure.cs Subsurface/Source/Map/Submarine.cs Subsurface/Source/Map/WayPoint.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Physics/PhysicsBody.cs Subsurface/Source/Screens/GameScreen.cs
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@@ -55,7 +55,7 @@ namespace Barotrauma
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public Vector2 TargetPosition
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{
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//get { return targetPosition; }
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//get { return targetPosition.Value; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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@@ -266,16 +266,22 @@ namespace Barotrauma
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{
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Body.SetTransform(Body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
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if (Character.Controlled != null)
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bool isClosestSub = false;
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if (Character.Controlled == null)
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{
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Character.Controlled.CursorPosition += amount;
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isClosestSub = Submarine.GetClosest(GameMain.GameScreen.Cam.WorldViewCenter) == submarine;
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}
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else
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{
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isClosestSub = Character.Controlled.Submarine == submarine;
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if (Character.Controlled.Submarine == submarine ||
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(Character.Controlled == null && Submarine.GetClosest(GameMain.GameScreen.Cam.WorldViewCenter) == submarine))
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{
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GameMain.GameScreen.Cam.Position += amount;
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if (GameMain.GameScreen.Cam.TargetPos != Vector2.Zero) GameMain.GameScreen.Cam.TargetPos += amount;
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}
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Character.Controlled.CursorPosition += amount;
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}
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if (isClosestSub)
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{
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GameMain.GameScreen.Cam.Position += amount;
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if (GameMain.GameScreen.Cam.TargetPos != Vector2.Zero) GameMain.GameScreen.Cam.TargetPos += amount;
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}
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}
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