Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/GUI/GUI.cs Subsurface/Source/GameMain.cs Subsurface/Source/GameSettings.cs Subsurface/Source/Items/CharacterInventory.cs Subsurface/Source/Items/Components/ItemComponent.cs Subsurface/Source/Items/Components/Machines/Pump.cs Subsurface/Source/Items/Components/Machines/Radar.cs Subsurface/Source/Items/Components/Machines/Steering.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Inventory.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Items/ItemSpawner.cs Subsurface/Source/Map/Levels/WaterRenderer.cs Subsurface/Source/Map/LinkedSubmarine.cs Subsurface/Source/Map/Map/Map.cs Subsurface/Source/Map/Structure.cs Subsurface/Source/Map/Submarine.cs Subsurface/Source/Map/WayPoint.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Physics/PhysicsBody.cs Subsurface/Source/Screens/GameScreen.cs
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@@ -56,10 +56,15 @@ namespace Barotrauma.Items.Components
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get
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{
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if (linkedGap != null) return linkedGap;
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foreach (MapEntity e in item.linkedTo)
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{
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linkedGap = e as Gap;
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if (linkedGap != null) return linkedGap;
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linkedGap = e as Gap;
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if (linkedGap != null)
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{
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linkedGap.PassAmbientLight = window != Rectangle.Empty;
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return linkedGap;
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}
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}
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Rectangle rect = item.Rect;
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if (isHorizontal)
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@@ -75,6 +80,7 @@ namespace Barotrauma.Items.Components
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linkedGap = new Gap(rect, Item.Submarine);
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linkedGap.Submarine = item.Submarine;
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linkedGap.PassAmbientLight = window != Rectangle.Empty;
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linkedGap.Open = openState;
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item.linkedTo.Add(linkedGap);
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return linkedGap;
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@@ -95,6 +101,11 @@ namespace Barotrauma.Items.Components
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}
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}
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public Rectangle WindowRect
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{
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get { return window; }
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}
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[Editable, HasDefaultValue(false, true)]
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public bool IsOpen
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{
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