Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/GUI/GUI.cs Subsurface/Source/GameMain.cs Subsurface/Source/GameSettings.cs Subsurface/Source/Items/CharacterInventory.cs Subsurface/Source/Items/Components/ItemComponent.cs Subsurface/Source/Items/Components/Machines/Pump.cs Subsurface/Source/Items/Components/Machines/Radar.cs Subsurface/Source/Items/Components/Machines/Steering.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Inventory.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Items/ItemSpawner.cs Subsurface/Source/Map/Levels/WaterRenderer.cs Subsurface/Source/Map/LinkedSubmarine.cs Subsurface/Source/Map/Map/Map.cs Subsurface/Source/Map/Structure.cs Subsurface/Source/Map/Submarine.cs Subsurface/Source/Map/WayPoint.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Physics/PhysicsBody.cs Subsurface/Source/Screens/GameScreen.cs
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@@ -25,10 +25,8 @@ namespace Barotrauma
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private KeyOrMouse[] keyMapping;
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private bool unsavedSettings;
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public GUIFrame SettingsFrame
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{
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get
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@@ -291,7 +289,7 @@ namespace Barotrauma
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private bool ChangeSoundVolume(GUIScrollBar scrollBar, float barScroll)
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{
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UnsavedSettings = true;
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SoundVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
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SoundVolume = barScroll;
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return true;
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}
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@@ -299,22 +297,11 @@ namespace Barotrauma
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private bool ChangeMusicVolume(GUIScrollBar scrollBar, float barScroll)
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{
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UnsavedSettings = true;
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MusicVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
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MusicVolume = barScroll;
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return true;
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}
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//private bool ToggleFullScreen(object userData)
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//{
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// UnsavedSettings = true;
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// FullScreenEnabled = !FullScreenEnabled;
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// GameMain.Graphics.IsFullScreen = FullScreenEnabled;
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// GameMain.Graphics.ApplyChanges();
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// return true;
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//}
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public void ResetSettingsFrame()
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{
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settingsFrame = null;
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@@ -381,14 +368,16 @@ namespace Barotrauma
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y += 70;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y+20, 150, 20), GUI.Style,0.1f, settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), GUI.Style, 0.1f, settingsFrame);
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soundScrollBar.BarScroll = SoundVolume;
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soundScrollBar.OnMoved = ChangeSoundVolume;
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soundScrollBar.Step = 0.05f;
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new GUITextBlock(new Rectangle(0, y+40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
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GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y+60, 150, 20), GUI.Style, 0.1f, settingsFrame);
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new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
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GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), GUI.Style, 0.1f, settingsFrame);
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musicScrollBar.BarScroll = MusicVolume;
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musicScrollBar.OnMoved = ChangeMusicVolume;
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musicScrollBar.Step = 0.05f;
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x = 200;
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y = 10;
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