Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/GUI/GUI.cs Subsurface/Source/GameMain.cs Subsurface/Source/GameSettings.cs Subsurface/Source/Items/CharacterInventory.cs Subsurface/Source/Items/Components/ItemComponent.cs Subsurface/Source/Items/Components/Machines/Pump.cs Subsurface/Source/Items/Components/Machines/Radar.cs Subsurface/Source/Items/Components/Machines/Steering.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Inventory.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Items/ItemSpawner.cs Subsurface/Source/Map/Levels/WaterRenderer.cs Subsurface/Source/Map/LinkedSubmarine.cs Subsurface/Source/Map/Map/Map.cs Subsurface/Source/Map/Structure.cs Subsurface/Source/Map/Submarine.cs Subsurface/Source/Map/WayPoint.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Physics/PhysicsBody.cs Subsurface/Source/Screens/GameScreen.cs
This commit is contained in:
@@ -64,9 +64,9 @@ namespace Barotrauma
|
||||
aiController.Update(deltaTime);
|
||||
}
|
||||
|
||||
public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch,Camera cam)
|
||||
{
|
||||
base.DrawFront(spriteBatch);
|
||||
base.DrawFront(spriteBatch,cam);
|
||||
|
||||
if (GameMain.DebugDraw && !isDead) aiController.DebugDraw(spriteBatch);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user