add NetEntityEvent, CreateEntityEvent and item.readPropertyChange hook
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@@ -2718,6 +2718,10 @@ namespace Barotrauma
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}
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}
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var result = new LuaResult(GameMain.Lua.hook.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
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if (result.Bool())
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return;
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Type type = property.PropertyType;
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string logValue = "";
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if (type == typeof(string))
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