Merge branch 'master' into moStuff

This commit is contained in:
Joonas Rikkonen
2018-01-09 10:38:06 +02:00
committed by GitHub
179 changed files with 116633 additions and 3529 deletions
@@ -78,7 +78,7 @@ namespace Barotrauma
}
//re-enable collider
if (!Collider.FarseerBody.Enabled)
if (!Collider.Enabled)
{
var lowestLimb = FindLowestLimb();
@@ -87,7 +87,7 @@ namespace Barotrauma
Math.Max(lowestLimb.SimPosition.Y + (Collider.radius + Collider.height / 2), Collider.SimPosition.Y)),
0.0f);
Collider.FarseerBody.Enabled = true;
Collider.Enabled = true;
}
ResetPullJoints();
@@ -105,7 +105,7 @@ namespace Barotrauma
//re-enable collider
if (!Collider.FarseerBody.Enabled)
if (!Collider.Enabled)
{
var lowestLimb = FindLowestLimb();
@@ -115,7 +115,7 @@ namespace Barotrauma
Collider.Rotation);
Collider.FarseerBody.ResetDynamics();
Collider.FarseerBody.Enabled = true;
Collider.Enabled = true;
}
if (swimming)
@@ -1034,7 +1034,8 @@ namespace Barotrauma
{
Limb targetLimb = target.AnimController.GetLimb(GrabLimb);
if (targetLimb == null || targetLimb.IsSevered)
//grab hands if GrabLimb is not specified (or torso if the character has no hands)
if (GrabLimb == LimbType.None || targetLimb.IsSevered)
{
targetLimb = target.AnimController.GetLimb(LimbType.Torso);
if (i == 0)
@@ -527,7 +527,7 @@ namespace Barotrauma
public void SeverLimbJoint(LimbJoint limbJoint)
{
if (!limbJoint.CanBeSevered)
if (!limbJoint.CanBeSevered || limbJoint.IsSevered)
{
return;
}
@@ -541,12 +541,29 @@ namespace Barotrauma
GetConnectedLimbs(connectedLimbs, checkedJoints, MainLimb);
foreach (Limb limb in Limbs)
{
if (!connectedLimbs.Contains(limb))
if (connectedLimbs.Contains(limb)) continue;
limb.IsSevered = true;
}
#if CLIENT
if (character.UseBloodParticles)
{
foreach (Limb limb in new Limb[] { limbJoint.LimbA, limbJoint.LimbB })
{
limb.IsSevered = true;
for (int i = 0; i < MathHelper.Clamp(limb.Mass * 2.0f, 1.0f, 50.0f); i++)
{
GameMain.ParticleManager.CreateParticle("gib", limb.WorldPosition, Rand.Range(0.0f, MathHelper.TwoPi), Rand.Range(200.0f, 700.0f), character.CurrentHull);
}
for (int i = 0; i < MathHelper.Clamp(limb.Mass * 2.0f, 1.0f, 10.0f); i++)
{
GameMain.ParticleManager.CreateParticle("heavygib", limb.WorldPosition, Rand.Range(0.0f, MathHelper.TwoPi), Rand.Range(50.0f, 250.0f), character.CurrentHull);
}
}
}
#endif
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(character, new object[] { NetEntityEvent.Type.Status });
@@ -1469,5 +1486,12 @@ namespace Barotrauma
list.Remove(this);
}
public static void RemoveAll()
{
for (int i = list.Count - 1; i >= 0; i--)
{
list[i].Remove();
}
}
}
}