Fixed item pickup sounds playing during loading
This commit is contained in:
@@ -102,6 +102,11 @@ namespace Barotrauma
|
|||||||
get;
|
get;
|
||||||
private set;
|
private set;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool LoadingScreenOpen
|
||||||
|
{
|
||||||
|
get { return loadingScreenOpen; }
|
||||||
|
}
|
||||||
|
|
||||||
public GameMain()
|
public GameMain()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -88,14 +88,14 @@ namespace Barotrauma.Items.Components
|
|||||||
ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
|
ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
GUI.PlayUISound(GUISoundType.PickItem);
|
if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItem);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
GUI.PlayUISound(GUISoundType.PickItemFail);
|
if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItemFail);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
Reference in New Issue
Block a user