Removed a potential issue causing the server to stuck in GameScreen.cs (Internal reports)
Added an Warning message to SEEM
This commit is contained in:
NotAlwaysTrue
2025-12-27 01:59:17 +08:00
parent 6032010847
commit 716a35701c
2 changed files with 8 additions and 4 deletions
@@ -8,6 +8,9 @@ using System.Threading;
using System.Threading.Tasks;
using static Barotrauma.EosInterface.Ownership;
// DO NOT TOUCH ANYTHING HERE
// OR EVERYTHING WILL FAIL
namespace Barotrauma.Networking
{
class ServerEntityEvent : NetEntityEvent