Improved map rendering, shops, light bugfix, junction boxes wont break as easily
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@@ -83,6 +83,12 @@ namespace Subsurface.Items.Components
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light.Position = ConvertUnits.ToDisplayUnits(item.body.Position);
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}
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if (item.container!= null)
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{
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light.Color = Color.Transparent;
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return;
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}
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if (powerConsumption == 0.0f)
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{
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voltage = 1.0f;
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@@ -92,9 +98,9 @@ namespace Subsurface.Items.Components
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currPowerConsumption = powerConsumption;
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}
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if (Rand.Range(0.0f, 1.0f)<0.05f && voltage < Rand.Range(0.0f, minVoltage))
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if (Rand.Range(0.0f, 1.0f) < 0.05f && voltage < Rand.Range(0.0f, minVoltage))
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{
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if (voltage>0.1f) sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 400.0f, item.Position);
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if (voltage > 0.1f) sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 400.0f, item.Position);
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lightBrightness = 0.0f;
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}
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else
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@@ -117,6 +123,13 @@ namespace Subsurface.Items.Components
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}
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}
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public override void Remove()
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{
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base.Remove();
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light.Remove();
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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{
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base.ReceiveSignal(signal, connection, sender, power);
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