Improved map rendering, shops, light bugfix, junction boxes wont break as easily
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53
Subsurface/GameSession/CargoManager.cs
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53
Subsurface/GameSession/CargoManager.cs
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Subsurface
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{
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class CargoManager
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{
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private List<MapEntityPrefab> purchasedItems;
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public CargoManager()
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{
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purchasedItems = new List<MapEntityPrefab>();
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}
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public void AddItem(MapEntityPrefab item)
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{
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purchasedItems.Add(item);
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}
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public void CreateItems()
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{
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WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo);
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if (wp==null)
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{
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DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
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return;
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}
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Hull cargoRoom = Hull.FindHull(wp.Position);
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if (wp == null)
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{
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DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
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return;
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}
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foreach (MapEntityPrefab prefab in purchasedItems)
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{
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Vector2 position = new Vector2(
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Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
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Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height + 20.0f, cargoRoom.Rect.Y));
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new Item(prefab as ItemPrefab, wp.Position);
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}
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purchasedItems.Clear();
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}
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}
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}
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