diff --git a/Barotrauma/BarotraumaClient/Source/Sounds/SoundPlayer.cs b/Barotrauma/BarotraumaClient/Source/Sounds/SoundPlayer.cs
index 8442023e4..9f7055eae 100644
--- a/Barotrauma/BarotraumaClient/Source/Sounds/SoundPlayer.cs
+++ b/Barotrauma/BarotraumaClient/Source/Sounds/SoundPlayer.cs
@@ -453,10 +453,11 @@ namespace Barotrauma
{
damage = MathHelper.Clamp(damage+Rand.Range(-10.0f, 10.0f), 0.0f, 100.0f);
var sounds = damageSounds.FindAll(s =>
- damage >= s.damageRange.X &&
- damage <= s.damageRange.Y &&
+ s.damageRange == null ||
+ (damage >= s.damageRange.X &&
+ damage <= s.damageRange.Y) &&
s.damageType == damageType &&
- (string.IsNullOrEmpty(s.requiredTag) || (tags != null && tags.Contains(s.requiredTag))));
+ (tags == null ? string.IsNullOrEmpty(s.requiredTag) : tags.Contains(s.requiredTag)));
if (!sounds.Any()) return;
diff --git a/Barotrauma/BarotraumaShared/Content/Sounds/sounds.xml b/Barotrauma/BarotraumaShared/Content/Sounds/sounds.xml
index 8aae1829b..d4156d5d9 100644
--- a/Barotrauma/BarotraumaShared/Content/Sounds/sounds.xml
+++ b/Barotrauma/BarotraumaShared/Content/Sounds/sounds.xml
@@ -16,8 +16,8 @@
-
-
+
+
diff --git a/Barotrauma/BarotraumaShared/Source/Map/Structure.cs b/Barotrauma/BarotraumaShared/Source/Map/Structure.cs
index a9f7f8330..46a7fd781 100644
--- a/Barotrauma/BarotraumaShared/Source/Map/Structure.cs
+++ b/Barotrauma/BarotraumaShared/Source/Map/Structure.cs
@@ -506,15 +506,15 @@ namespace Barotrauma
float impact = Vector2.Dot(f2.Body.LinearVelocity, -normal)*f2.Body.Mass*0.1f;
- if (impact < 10.0f) return true;
-
#if CLIENT
SoundPlayer.PlayDamageSound(DamageSoundType.StructureBlunt, impact,
new Vector2(
- sections[section].rect.X + sections[section].rect.Width / 2,
- sections[section].rect.Y - sections[section].rect.Height / 2));
+ sections[section].rect.X + sections[section].rect.Width / 2,
+ sections[section].rect.Y - sections[section].rect.Height / 2), tags: Tags);
#endif
+ if (impact < 10.0f) return true;
+
AddDamage(section, impact);
}
}
@@ -661,10 +661,10 @@ namespace Barotrauma
#if CLIENT
GameMain.ParticleManager.CreateParticle("dustcloud", SectionPosition(i), 0.0f, 0.0f);
- if (playSound && !SectionBodyDisabled(i))
+ if (playSound)// && !SectionBodyDisabled(i))
{
DamageSoundType damageSoundType = (attack.DamageType == DamageType.Blunt) ? DamageSoundType.StructureBlunt : DamageSoundType.StructureSlash;
- SoundPlayer.PlayDamageSound(damageSoundType, damageAmount, worldPosition);
+ SoundPlayer.PlayDamageSound(damageSoundType, damageAmount, worldPosition, tags: Tags);
}
#endif