(c9b5d70ff) Removed: Hardcoded video path

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:47:58 +02:00
parent 12f963d2a5
commit 7140151882
8 changed files with 233 additions and 35 deletions
@@ -1026,6 +1026,10 @@ namespace Barotrauma
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
}
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
{
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
}
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
{
if (targetCharacter.AIController is EnemyAIController enemy)
{
@@ -1192,32 +1196,6 @@ namespace Barotrauma
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
}
#endregion
protected override void OnStateChanged(AIState from, AIState to)
{
latchOntoAI?.DeattachFromBody();
Character.AnimController.ReleaseStuckLimbs();
}
private int GetMinimumPassableHoleCount()
{
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
}
#endregion
protected override void OnStateChanged(AIState from, AIState to)
{
latchOntoAI?.DeattachFromBody();
Character.AnimController.ReleaseStuckLimbs();
}
private int GetMinimumPassableHoleCount()
{
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
}
private bool CanPassThroughHole(Structure wall, int sectionIndex)
{
int requiredHoleCount = GetMinimumPassableHoleCount();
@@ -1057,6 +1057,8 @@ namespace Barotrauma
CheckValidity();
CheckValidity();
UpdateNetPlayerPosition(deltaTime);
CheckDistFromCollider();
UpdateCollisionCategories();
@@ -1371,6 +1373,16 @@ namespace Barotrauma
UpdateProjSpecific(deltaTime);
}
private void CheckValidity()
{
CheckValidity(Collider);
foreach (Limb limb in limbs)
{
if (limb.body == null || !limb.body.Enabled) { continue; }
CheckValidity(limb.body);
}
}
partial void UpdateProjSpecific(float deltaTime);
partial void Splash(Limb limb, Hull limbHull);
@@ -216,6 +216,9 @@ namespace Barotrauma
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
bool underWater = hull == null || explosionPos.Y < hull.Surface;
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
bool underWater = hull == null || explosionPos.Y < hull.Surface;
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
@@ -168,6 +168,18 @@ namespace Barotrauma
private set;
}
public Vector2 LinearVelocity
{
get;
private set;
}
public float AngularVelocity
{
get;
private set;
}
public readonly float Timestamp;
public readonly UInt16 ID;