Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error

This commit is contained in:
Regalis
2015-10-08 21:48:04 +03:00
parent db7128a475
commit 709d4efde9
30 changed files with 354 additions and 219 deletions

View File

@@ -10,7 +10,7 @@ namespace Subsurface
{
class MainMenuScreen : Screen
{
public enum Tabs { NewGame = 1, LoadGame = 2, HostServer = 3 }
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3 }
GUIFrame buttonsTab;
@@ -30,7 +30,7 @@ namespace Subsurface
public MainMenuScreen(GameMain game)
{
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tabs)).Length+1];
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length+1];
@@ -45,11 +45,11 @@ namespace Subsurface
button.OnClicked = TutorialButtonClicked;
button = new GUIButton(new Rectangle(0, 70, 0, 30), "New Game", Alignment.CenterX, GUI.Style, buttonsTab);
button.UserData = (int)Tabs.NewGame;
button.UserData = Tab.NewGame;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 130, 0, 30), "Load Game", Alignment.CenterX, GUI.Style, buttonsTab);
button.UserData = (int)Tabs.LoadGame;
button.UserData = Tab.LoadGame;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 200, 0, 30), "Join Server", Alignment.CenterX, GUI.Style, buttonsTab);
@@ -57,7 +57,7 @@ namespace Subsurface
button.OnClicked = JoinServerClicked;
button = new GUIButton(new Rectangle(0, 260, 0, 30), "Host Server", Alignment.CenterX, GUI.Style, buttonsTab);
button.UserData = (int)Tabs.HostServer;
button.UserData = Tab.HostServer;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 330, 0, 30), "Quit", Alignment.CenterX, GUI.Style, buttonsTab);
@@ -65,13 +65,13 @@ namespace Subsurface
//----------------------------------------------------------------------
menuTabs[(int)Tabs.NewGame] = new GUIFrame(panelRect, GUI.Style);
menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, GUI.Style);
//menuTabs[(int)Tabs.NewGame].Padding = GUI.style.smallPadding;
//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 30, 200, panelRect.Height-100), GUI.Style, menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tab.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 30, 200, panelRect.Height-100), GUI.Style, menuTabs[(int)Tab.NewGame]);
foreach (Submarine sub in Submarine.SavedSubmarines)
{
@@ -86,68 +86,68 @@ namespace Subsurface
if (Submarine.SavedSubmarines.Count > 0) mapList.Select(Submarine.SavedSubmarines[0]);
new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 0, 100, 20),
"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
saveNameBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 30, 180, 20),
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tabs.NewGame]);
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
saveNameBox.Text = SaveUtil.CreateSavePath();
new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 60, 100, 20),
"Map Seed: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
"Map Seed: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
seedBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 90, 180, 20),
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tabs.NewGame]);
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
seedBox.Text = ToolBox.RandomSeed(8);
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tabs.NewGame]);
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.NewGame]);
button.OnClicked = StartGame;
//----------------------------------------------------------------------
menuTabs[(int)Tabs.LoadGame] = new GUIFrame(panelRect, GUI.Style);
menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, GUI.Style);
//menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
menuTabs[(int)Tabs.HostServer] = new GUIFrame(panelRect, GUI.Style);
menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, GUI.Style);
//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Server Name:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Server Name:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
new GUITextBlock(new Rectangle(0, 50, 0, 30), "Server port:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 50, 0, 30), "Server port:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
portBox.Text = NetConfig.DefaultPort.ToString();
portBox.ToolTip = "Server port";
new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.Style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.Style, menuTabs[(int)Tab.HostServer]);
maxPlayersBox.Text = "8";
maxPlayersBox.Enabled = false;
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tabs.HostServer]);
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tabs.HostServer]);
var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tab.HostServer]);
minusPlayersBox.UserData = -1;
minusPlayersBox.OnClicked = ChangeMaxPlayers;
new GUITextBlock(new Rectangle(0, 150, 0, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 150, 0, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
isPublicBox = new GUITickBox(new Rectangle(10, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
isPublicBox = new GUITickBox(new Rectangle(10, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tab.HostServer]);
isPublicBox.ToolTip = "Public servers are shown in the list of available servers in the ''Join Server'' -tab";
useUpnpBox = new GUITickBox(new Rectangle(10, 250, 20, 20), "Attempt UPnP port forwarding", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
useUpnpBox = new GUITickBox(new Rectangle(10, 250, 20, 20), "Attempt UPnP port forwarding", Alignment.TopLeft, menuTabs[(int)Tab.HostServer]);
useUpnpBox.ToolTip = "UPnP can be used for forwarding ports on your router to allow players join the server."
+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
+" if players are unable to join the server (see the readme for instructions).";
GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tabs.HostServer]);
GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.HostServer]);
hostButton.OnClicked = HostServerClicked;
this.game = game;
@@ -165,7 +165,14 @@ namespace Subsurface
public bool SelectTab(GUIButton button, object obj)
{
selectedTab = (int)obj;
try
{
SelectTab((Tab)obj);
}
catch
{
selectedTab = 0;
}
if (button != null) button.Selected = true;
@@ -177,12 +184,16 @@ namespace Subsurface
otherButton.Selected = false;
}
if (selectedTab == (int)Tabs.LoadGame) UpdateLoadScreen();
if (Selected != this) this.Select();
return true;
}
public void SelectTab(Tab tab)
{
selectedTab = (int)tab;
if (selectedTab == (int)Tab.LoadGame) UpdateLoadScreen();
}
private bool TutorialButtonClicked(GUIButton button, object obj)
{
TutorialMode.Start();
@@ -242,11 +253,11 @@ namespace Subsurface
private void UpdateLoadScreen()
{
menuTabs[(int)Tabs.LoadGame].ClearChildren();
menuTabs[(int)Tab.LoadGame].ClearChildren();
string[] saveFiles = SaveUtil.GetSaveFiles();
saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tabs.LoadGame].Rect.Height - 80), Color.White, GUI.Style, menuTabs[(int)Tabs.LoadGame]);
saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, GUI.Style, menuTabs[(int)Tab.LoadGame]);
saveList.OnSelected = SelectSaveFile;
foreach (string saveFile in saveFiles)
@@ -262,7 +273,7 @@ namespace Subsurface
textBlock.UserData = saveFile;
}
var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, GUI.Style, menuTabs[(int)Tabs.LoadGame]);
var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, GUI.Style, menuTabs[(int)Tab.LoadGame]);
button.OnClicked = LoadGame;
}
@@ -295,7 +306,7 @@ namespace Subsurface
string mapseed = ToolBox.GetAttributeString(modeElement, "mapseed", "unknown");
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, GUI.Style, menuTabs[(int)Tabs.LoadGame]);
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, GUI.Style, menuTabs[(int)Tab.LoadGame]);
saveFileFrame.UserData = "savefileframe";
saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
@@ -333,14 +344,14 @@ namespace Subsurface
private void RemoveSaveFrame()
{
GUIComponent prevFrame = null;
foreach (GUIComponent child in menuTabs[(int)Tabs.LoadGame].children)
foreach (GUIComponent child in menuTabs[(int)Tab.LoadGame].children)
{
if (child.UserData as string != "savefileframe") continue;
prevFrame = child;
break;
}
menuTabs[(int)Tabs.LoadGame].RemoveChild(prevFrame);
menuTabs[(int)Tab.LoadGame].RemoveChild(prevFrame);
}
public override void Update(double deltaTime)