Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
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@@ -28,19 +28,19 @@ namespace Subsurface
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{
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using (var game = new GameMain())
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{
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#if !DEBUG
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//#if !DEBUG
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try
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{
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#endif
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//#endif
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game.Run();
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#if !DEBUG
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//#if !DEBUG
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}
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catch (Exception e)
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{
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CrashDump(game, "crashreport.txt", e);
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}
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#endif
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//#endif
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}
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}
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