v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found - CharacterHUD is drawn under crew commander and other UI elements - All structures other than the command room windows are restored to full health in tutorial - Longer cooldown for moloch attacks - AIObjectiveCombat always overrides current order
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@@ -197,6 +197,8 @@ namespace Barotrauma
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}
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}
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if (Character.Controlled != null && cam != null) Character.Controlled.DrawHUD(spriteBatch, cam);
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if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch);
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GUI.Draw((float)deltaTime, spriteBatch, cam);
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