- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
This commit is contained in:
Regalis
2016-01-23 14:37:00 +02:00
parent c78784068c
commit 7098a9a5e0
17 changed files with 106 additions and 28 deletions
@@ -167,7 +167,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
ShutDownTemp -= 100.0f;
return true;
return false;
};
button = new GUIButton(new Rectangle(460, 70, 40,40), "+", GUI.Style, GuiFrame);
@@ -176,7 +176,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
ShutDownTemp += 100.0f;
return true;
return false;
};
autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), "Automatic temperature control", Alignment.TopLeft, GuiFrame);
@@ -188,7 +188,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
FissionRate += 1.0f;
return true;
return false;
};
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", GUI.Style, GuiFrame);
@@ -197,7 +197,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
FissionRate -= 1.0f;
return true;
return false;
};
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", GUI.Style, GuiFrame);
@@ -206,7 +206,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
CoolingRate += 1.0f;
return true;
return false;
};
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", GUI.Style, GuiFrame);
@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
CoolingRate -= 1.0f;
return true;
return false;
};
}