v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found - CharacterHUD is drawn under crew commander and other UI elements - All structures other than the command room windows are restored to full health in tutorial - Longer cooldown for moloch attacks - AIObjectiveCombat always overrides current order
This commit is contained in:
@@ -306,13 +306,17 @@ namespace Barotrauma.Tutorials
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
} while (!broken);
|
||||
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
|
||||
//fix everything except the command windows
|
||||
foreach (Structure w in Structure.WallList)
|
||||
{
|
||||
if (windows.Contains(w)) continue;
|
||||
|
||||
for (int i = 0; i < w.SectionCount; i++)
|
||||
{
|
||||
if (!w.SectionHasHole(i)) continue;
|
||||
if (windows.Contains(w)) continue;
|
||||
if (!w.SectionIsLeaking(i)) continue;
|
||||
|
||||
w.AddDamage(i, -100000.0f);
|
||||
}
|
||||
@@ -465,7 +469,7 @@ namespace Barotrauma.Tutorials
|
||||
} while (broken);
|
||||
|
||||
infoBox = CreateInfoFrame("Great! However, there's still quite a bit of water inside the sub. It should be pumped out "
|
||||
+ "using the pump in the room at the bottom of the submarine.");
|
||||
+ "using the bilge pump in the room at the bottom of the submarine.");
|
||||
|
||||
Pump pump = Item.ItemList.Find(i => i.HasTag("tutorialpump")).GetComponent<Pump>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user