- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
This commit is contained in:
Regalis
2016-01-23 14:37:00 +02:00
parent c78784068c
commit 7098a9a5e0
17 changed files with 106 additions and 28 deletions
@@ -115,7 +115,7 @@ namespace Barotrauma
if (enemyAI.SelectedAiTarget == character.AiTarget) enemyDanger *= 2.0f;
}
return Math.Max(enemyDanger, 30.0f);
return Math.Max(enemyDanger, AIObjectiveManager.OrderPriority);
}
public override bool IsDuplicate(AIObjective otherObjective)
@@ -8,7 +8,7 @@ namespace Barotrauma
{
class AIObjectiveManager
{
const float OrderPriority = 50.0f;
public const float OrderPriority = 50.0f;
private List<AIObjective> objectives;