v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found - CharacterHUD is drawn under crew commander and other UI elements - All structures other than the command room windows are restored to full health in tutorial - Longer cooldown for moloch attacks - AIObjectiveCombat always overrides current order
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@@ -115,7 +115,7 @@ namespace Barotrauma
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if (enemyAI.SelectedAiTarget == character.AiTarget) enemyDanger *= 2.0f;
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}
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return Math.Max(enemyDanger, 30.0f);
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return Math.Max(enemyDanger, AIObjectiveManager.OrderPriority);
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}
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public override bool IsDuplicate(AIObjective otherObjective)
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@@ -8,7 +8,7 @@ namespace Barotrauma
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{
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class AIObjectiveManager
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{
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const float OrderPriority = 50.0f;
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public const float OrderPriority = 50.0f;
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private List<AIObjective> objectives;
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