- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
This commit is contained in:
Regalis
2016-01-23 14:37:00 +02:00
parent c78784068c
commit 7098a9a5e0
17 changed files with 106 additions and 28 deletions
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Vanilla 0.2" path="Data/ContentPackages/Vanilla 0.2">
<contentpackage name="Vanilla 0.3" path="Data/ContentPackages/Vanilla 0.3">
<Item file="Content\Items\idcard.xml" />
<Item file="Content\Items\itemlabel.xml" />
<Item file="Content\Items\Artifacts\artifacts.xml" />
@@ -26,12 +26,13 @@
<Item file="Content\Items\Weapons\railgun.xml" />
<Item file="Content\Items\Weapons\weapons.xml" />
<Character file="Content\Characters\Crawler\crawler.xml" />
<Character file="Content\Characters\EndWorm\endworm.xml" />
<Character file="Content\Characters\Endworm\endworm.xml" />
<Character file="Content\Characters\Human\human.xml" />
<Character file="Content\Characters\Mantis\mantis.xml" />
<Character file="Content\Characters\Moloch\moloch.xml" />
<Character file="Content\Characters\Scorpion\scorpion.xml" />
<Character file="Content\Characters\TigerThresher\tigerthresher.xml" />
<Character file="Content\Characters\TigerThresher\tigerthresher.xml" />
<Character file="Content\Characters\Watcher\watcher.xml" />
<Structure file="Content\Map\StructurePrefabs.xml" />
<Jobs file="Content\Jobs.xml" />
<Executable file="Barotrauma.exe" />