v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found - CharacterHUD is drawn under crew commander and other UI elements - All structures other than the command room windows are restored to full health in tutorial - Longer cooldown for moloch attacks - AIObjectiveCombat always overrides current order
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+4
-3
@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<contentpackage name="Vanilla 0.2" path="Data/ContentPackages/Vanilla 0.2">
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<contentpackage name="Vanilla 0.3" path="Data/ContentPackages/Vanilla 0.3">
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<Item file="Content\Items\idcard.xml" />
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<Item file="Content\Items\itemlabel.xml" />
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<Item file="Content\Items\Artifacts\artifacts.xml" />
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@@ -26,12 +26,13 @@
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<Item file="Content\Items\Weapons\railgun.xml" />
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<Item file="Content\Items\Weapons\weapons.xml" />
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<Character file="Content\Characters\Crawler\crawler.xml" />
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<Character file="Content\Characters\EndWorm\endworm.xml" />
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<Character file="Content\Characters\Endworm\endworm.xml" />
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<Character file="Content\Characters\Human\human.xml" />
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<Character file="Content\Characters\Mantis\mantis.xml" />
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<Character file="Content\Characters\Moloch\moloch.xml" />
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<Character file="Content\Characters\Scorpion\scorpion.xml" />
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<Character file="Content\Characters\TigerThresher\tigerthresher.xml" />
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<Character file="Content\Characters\TigerThresher\tigerthresher.xml" />
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<Character file="Content\Characters\Watcher\watcher.xml" />
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<Structure file="Content\Map\StructurePrefabs.xml" />
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<Jobs file="Content\Jobs.xml" />
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<Executable file="Barotrauma.exe" />
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