v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found - CharacterHUD is drawn under crew commander and other UI elements - All structures other than the command room windows are restored to full health in tutorial - Longer cooldown for moloch attacks - AIObjectiveCombat always overrides current order
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@@ -13,7 +13,6 @@
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
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<attack type="Hit" range="700" duration="0.2" force="400" damagetype="blunt"/>
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</limb>
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<limb id = "1" width="50" height="440" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="865,7,117,448" depth="0.025" origin="0.5,0.5"/>
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@@ -59,5 +58,8 @@
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</ragdoll>
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<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
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<ai attackhumans="100.0" attackrooms="50.0"
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attackweaker="50.0" attackstronger="-30.0"
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attackcooldown="15.0"
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sight="0.5" hearing="1.0"/>
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</Character>
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