(e4191497a) Workaround to changing resolution in fullscreen + force borderless windowed to display resolution
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@@ -207,18 +207,6 @@ namespace Barotrauma
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#endif
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}
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private void ApplyGraphicsSettings()
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{
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#if WINDOWS
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if (WindowActive)
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{
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#endif
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ApplyGraphicsSettings();
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#if WINDOWS
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}
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#endif
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}
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private void ApplyGraphicsSettings()
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{
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#if !OSX
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@@ -243,6 +231,7 @@ namespace Barotrauma
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GraphicsWidth = GraphicsDevice.DisplayMode.Width;
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GraphicsHeight = GraphicsDevice.DisplayMode.Height;
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}
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GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
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GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
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GraphicsDeviceManager.PreferMultiSampling = false;
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@@ -348,8 +337,15 @@ namespace Barotrauma
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private void HandleDefocus(object sender, EventArgs e)
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{
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CoroutineManager.StopCoroutines("FocusCoroutine");
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GraphicsDeviceManager.IsFullScreen = false;
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GraphicsDeviceManager.ApplyChanges();
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if (GraphicsDeviceManager.IsFullScreen && !GraphicsDeviceManager.HardwareModeSwitch)
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{
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DisplayMode minMode = GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.First(m => m.Format == SurfaceFormat.Color);
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GraphicsDeviceManager.PreferredBackBufferWidth = minMode.Width;
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GraphicsDeviceManager.PreferredBackBufferHeight = minMode.Height;
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GraphicsDeviceManager.IsFullScreen = false;
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GraphicsDeviceManager.ApplyChanges();
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Thread.Sleep(100);
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}
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}
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#endif
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