Removing & spawning entities in the same order as the server, EntitySpawner does both removing and spawning
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@@ -325,7 +325,7 @@ namespace Barotrauma.Networking
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if (item.body != null && item.body.Enabled && item.ParentInventory == null)
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{
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Item.Remover.QueueItem(item);
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Item.Spawner.AddToRemoveQueue(item);
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}
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item.Condition = 100.0f;
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