Removing & spawning entities in the same order as the server, EntitySpawner does both removing and spawning

This commit is contained in:
Regalis
2016-10-26 16:44:59 +03:00
parent df9f89e383
commit 6f9160e4a7
13 changed files with 91 additions and 150 deletions

View File

@@ -67,35 +67,57 @@ namespace Barotrauma
}
private readonly Queue<IEntitySpawnInfo> spawnQueue;
private readonly Queue<Entity> removeQueue;
class SpawnOrRemove
{
public readonly Entity Entity;
public readonly bool Remove = false;
public SpawnOrRemove(Entity entity, bool remove)
{
Entity = entity;
Remove = remove;
}
}
private List<Entity> spawnedEntities = new List<Entity>();
private List<SpawnOrRemove> spawnHistory = new List<SpawnOrRemove>();
public EntitySpawner()
{
spawnQueue = new Queue<IEntitySpawnInfo>();
removeQueue = new Queue<Entity>();
}
public void QueueItem(ItemPrefab itemPrefab, Vector2 worldPosition)
public void AddToSpawnQueue(ItemPrefab itemPrefab, Vector2 worldPosition)
{
if (GameMain.Client != null) return;
spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, worldPosition));
}
public void QueueItem(ItemPrefab itemPrefab, Vector2 position, Submarine sub)
public void AddToSpawnQueue(ItemPrefab itemPrefab, Vector2 position, Submarine sub)
{
if (GameMain.Client != null) return;
spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, position, sub));
}
public void QueueItem(ItemPrefab itemPrefab, Inventory inventory)
public void AddToSpawnQueue(ItemPrefab itemPrefab, Inventory inventory)
{
if (GameMain.Client != null) return;
spawnQueue.Enqueue(new ItemSpawnInfo(itemPrefab, inventory));
}
public void AddToRemoveQueue(Item item)
{
if (GameMain.Client != null) return;
removeQueue.Enqueue(item);
}
public void Update()
{
if (GameMain.Client != null) return;
@@ -109,6 +131,15 @@ namespace Barotrauma
var spawnedEntity = entitySpawnInfo.Spawn();
if (spawnedEntity != null) AddToSpawnedList(spawnedEntity);
}
while (removeQueue.Count > 0)
{
var entity = removeQueue.Dequeue();
spawnHistory.Add(new SpawnOrRemove(entity, true));
entity.Remove();
NetStateID = (UInt32)spawnHistory.Count;
}
}
public void AddToSpawnedList(Entity entity)
@@ -116,8 +147,9 @@ namespace Barotrauma
if (GameMain.Server == null) return;
if (entity == null) return;
spawnedEntities.Add(entity);
NetStateID = (UInt32)spawnedEntities.Count;
spawnHistory.Add(new SpawnOrRemove(entity, false));
NetStateID = (UInt32)spawnHistory.Count;
}
public void ServerWrite(Lidgren.Network.NetOutgoingMessage message, Client client)
@@ -125,22 +157,31 @@ namespace Barotrauma
if (GameMain.Server == null) return;
//skip items that the client already knows about
List<Entity> entities = spawnedEntities.Skip((int)client.lastRecvEntitySpawnID).ToList();
List<SpawnOrRemove> entities = spawnHistory.Skip((int)client.lastRecvEntitySpawnID).ToList();
message.Write((UInt32)spawnedEntities.Count);
message.Write((UInt32)spawnHistory.Count);
message.Write((UInt16)entities.Count);
for (int i = 0; i < entities.Count; i++)
{
if (entities[i] is Item)
message.Write(entities[i].Remove);
if (entities[i].Remove)
{
message.Write((byte)SpawnableType.Item);
((Item)entities[i]).WriteSpawnData(message);
message.Write(entities[i].Entity.ID);
}
else if (entities[i] is Character)
else
{
message.Write((byte)SpawnableType.Character);
((Character)entities[i]).WriteSpawnData(message);
if (entities[i].Entity is Item)
{
message.Write((byte)SpawnableType.Item);
((Item)entities[i].Entity).WriteSpawnData(message);
}
else if (entities[i].Entity is Character)
{
message.Write((byte)SpawnableType.Character);
((Character)entities[i].Entity).WriteSpawnData(message);
}
}
}
}
@@ -154,19 +195,32 @@ namespace Barotrauma
var entityCount = message.ReadUInt16();
for (int i = 0; i < entityCount; i++)
{
switch (message.ReadByte())
{
case (byte)SpawnableType.Item:
Item.ReadSpawnData(message, ID - entityCount + i >= NetStateID);
break;
case (byte)SpawnableType.Character:
Character.ReadSpawnData(message, ID - entityCount + i >= NetStateID);
break;
default:
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
break;
}
bool remove = message.ReadBoolean();
if (remove)
{
ushort entityId = message.ReadUInt16();
var entity = Entity.FindEntityByID(entityId);
if (entity == null || ID - entityCount + i < NetStateID) continue; //already removed
entity.Remove();
}
else
{
switch (message.ReadByte())
{
case (byte)SpawnableType.Item:
Item.ReadSpawnData(message, ID - entityCount + i >= NetStateID);
break;
case (byte)SpawnableType.Character:
Character.ReadSpawnData(message, ID - entityCount + i >= NetStateID);
break;
default:
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
break;
}
}
}
NetStateID = Math.Max(ID, NetStateID);
@@ -178,7 +232,8 @@ namespace Barotrauma
NetStateID = 0;
spawnQueue.Clear();
spawnedEntities.Clear();
removeQueue.Clear();
spawnHistory.Clear();
}
}
}