Removing & spawning entities in the same order as the server, EntitySpawner does both removing and spawning
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@@ -37,8 +37,6 @@ namespace Barotrauma.Networking
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public UInt32 lastRecvChatMsgID = 0; //last msg this client knows about
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public UInt32 lastRecvEntitySpawnID = 0;
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public UInt32 lastRecvEntityRemoveID = 0;
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public List<string> ChatMessages = new List<string>();
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public float ChatSpamSpeed;
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@@ -64,7 +62,6 @@ namespace Barotrauma.Networking
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lastRecvChatMsgID = ChatMessage.LastID;
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lastRecvEntitySpawnID = 0;
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lastRecvEntityRemoveID = 0;
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}
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public int KickVoteCount
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