Build 0.20.12.0
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+3
@@ -10,12 +10,15 @@ namespace Barotrauma.Abilities
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private readonly bool inSameRoom;
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private readonly ImmutableHashSet<Identifier> jobIdentifiers;
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public override bool AllowClientSimulation { get; }
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public CharacterAbilityApplyStatusEffectsToAllies(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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allowSelf = abilityElement.GetAttributeBool("allowself", true);
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maxDistance = abilityElement.GetAttributeFloat("maxdistance", float.MaxValue);
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inSameRoom = abilityElement.GetAttributeBool("insameroom", false);
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jobIdentifiers = abilityElement.GetAttributeIdentifierImmutableHashSet("jobs", ImmutableHashSet<Identifier>.Empty);
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AllowClientSimulation = abilityElement.GetAttributeBool("allowclientsimulation", true);
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}
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