Build 0.20.12.0
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@@ -915,7 +915,7 @@ namespace Barotrauma
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else
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{
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// Wander around outside or swimming
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steeringManager.SteeringWander();
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steeringManager.SteeringWander(avoidWanderingOutsideLevel: true);
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if (Character.AnimController.InWater)
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{
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 5);
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@@ -1860,7 +1860,7 @@ namespace Barotrauma
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{
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if (Character.CurrentHull == null && !canAttack)
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{
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SteeringManager.SteeringWander();
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SteeringManager.SteeringWander(avoidWanderingOutsideLevel: true);
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 5);
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}
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else
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@@ -3831,7 +3831,7 @@ namespace Barotrauma
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}
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else
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{
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SteeringManager.SteeringWander();
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SteeringManager.SteeringWander(avoidWanderingOutsideLevel: Character.CurrentHull == null);
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if (Character.CurrentHull == null)
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{
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 5);
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