Build 0.20.12.0
This commit is contained in:
@@ -915,7 +915,7 @@ namespace Barotrauma
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else
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{
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// Wander around outside or swimming
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steeringManager.SteeringWander();
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steeringManager.SteeringWander(avoidWanderingOutsideLevel: true);
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if (Character.AnimController.InWater)
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{
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 5);
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@@ -1860,7 +1860,7 @@ namespace Barotrauma
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{
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if (Character.CurrentHull == null && !canAttack)
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{
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SteeringManager.SteeringWander();
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SteeringManager.SteeringWander(avoidWanderingOutsideLevel: true);
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 5);
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}
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else
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@@ -3831,7 +3831,7 @@ namespace Barotrauma
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}
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else
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{
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SteeringManager.SteeringWander();
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SteeringManager.SteeringWander(avoidWanderingOutsideLevel: Character.CurrentHull == null);
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if (Character.CurrentHull == null)
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{
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 5);
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@@ -43,9 +43,9 @@ namespace Barotrauma
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steering += DoSteeringSeek(targetSimPos, weight);
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}
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public void SteeringWander(float weight = 1)
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public void SteeringWander(float weight = 1, bool avoidWanderingOutsideLevel = false)
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{
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steering += DoSteeringWander(weight);
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steering += DoSteeringWander(weight, avoidWanderingOutsideLevel);
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}
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public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1)
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@@ -119,7 +119,7 @@ namespace Barotrauma
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//return newSteering;
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}
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protected virtual Vector2 DoSteeringWander(float weight)
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protected virtual Vector2 DoSteeringWander(float weight, bool avoidWanderingOutsideLevel)
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{
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Vector2 circleCenter = (host.Steering == Vector2.Zero) ? Vector2.UnitY : host.Steering;
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circleCenter = Vector2.Normalize(circleCenter) * CircleDistance;
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@@ -127,19 +127,35 @@ namespace Barotrauma
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Vector2 displacement = new Vector2(
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(float)Math.Cos(wanderAngle),
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(float)Math.Sin(wanderAngle));
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displacement = displacement * CircleRadius;
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displacement *= CircleRadius;
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float angleChange = 1.5f;
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wanderAngle += Rand.Range(0.0f, 1.0f) * angleChange - angleChange * 0.5f;
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Vector2 newSteering = circleCenter + displacement;
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if (avoidWanderingOutsideLevel && Level.Loaded != null)
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{
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float margin = 5000.0f;
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if (host.WorldPosition.X < -margin)
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{
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// Too far left
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newSteering.X += (-margin - host.WorldPosition.X) * weight / margin;
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}
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else if (host.WorldPosition.X > Level.Loaded.Size.X - margin)
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{
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// Too far right
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newSteering.X -= (host.WorldPosition.X - (Level.Loaded.Size.X - margin)) * weight / margin;
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}
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}
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float steeringSpeed = (newSteering + host.Steering).Length();
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if (steeringSpeed > weight)
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{
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newSteering = Vector2.Normalize(newSteering) * weight;
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}
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return newSteering;
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}
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+3
@@ -377,6 +377,7 @@ namespace Barotrauma
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public readonly bool HealableInMedicalClinic;
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public readonly float HealCostMultiplier;
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public readonly int BaseHealCost;
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public readonly bool ShowBarInHealthMenu;
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public readonly LocalizedString CauseOfDeathDescription, SelfCauseOfDeathDescription;
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@@ -473,6 +474,8 @@ namespace Barotrauma
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IsBuff = element.GetAttributeBool(nameof(IsBuff), false);
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AffectMachines = element.GetAttributeBool(nameof(AffectMachines), true);
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ShowBarInHealthMenu = element.GetAttributeBool("showbarinhealthmenu", true);
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HealableInMedicalClinic = element.GetAttributeBool("healableinmedicalclinic",
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!IsBuff &&
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AfflictionType != "geneticmaterialbuff" &&
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+3
@@ -10,12 +10,15 @@ namespace Barotrauma.Abilities
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private readonly bool inSameRoom;
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private readonly ImmutableHashSet<Identifier> jobIdentifiers;
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public override bool AllowClientSimulation { get; }
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public CharacterAbilityApplyStatusEffectsToAllies(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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allowSelf = abilityElement.GetAttributeBool("allowself", true);
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maxDistance = abilityElement.GetAttributeFloat("maxdistance", float.MaxValue);
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inSameRoom = abilityElement.GetAttributeBool("insameroom", false);
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jobIdentifiers = abilityElement.GetAttributeIdentifierImmutableHashSet("jobs", ImmutableHashSet<Identifier>.Empty);
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AllowClientSimulation = abilityElement.GetAttributeBool("allowclientsimulation", true);
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}
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@@ -327,7 +327,7 @@ namespace Barotrauma
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{
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if (levelData == null)
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{
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throw new ArgumentException("Current location was null.");
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throw new ArgumentException("Level data was null.");
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}
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extraMissions.Clear();
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@@ -267,11 +267,14 @@ namespace Barotrauma.Items.Components
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projectile.Launcher = item;
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projectile.Shoot(character, character.AnimController.AimSourceSimPos, barrelPos, rotation + spread, ignoredBodies: ignoredBodies.ToList(), createNetworkEvent: false, damageMultiplier, LaunchImpulse);
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projectile.Item.GetComponent<Rope>()?.Attach(Item, projectile.Item);
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if (i == 0)
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if (projectile.Item.body != null)
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{
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Item.body.ApplyLinearImpulse(new Vector2((float)Math.Cos(projectile.Item.body.Rotation), (float)Math.Sin(projectile.Item.body.Rotation)) * Item.body.Mass * -50.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
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if (i == 0)
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{
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Item.body.ApplyLinearImpulse(new Vector2((float)Math.Cos(projectile.Item.body.Rotation), (float)Math.Sin(projectile.Item.body.Rotation)) * Item.body.Mass * -50.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
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}
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projectile.Item.body.ApplyTorque(projectile.Item.body.Mass * degreeOfFailure * Rand.Range(-10.0f, 10.0f));
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}
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projectile.Item.body.ApplyTorque(projectile.Item.body.Mass * degreeOfFailure * Rand.Range(-10.0f, 10.0f));
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Item.RemoveContained(projectile.Item);
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}
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LastProjectile = projectile;
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@@ -260,6 +260,8 @@ namespace Barotrauma.Items.Components
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}
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}
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public readonly bool InheritStatusEffects;
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public ItemComponent(Item item, ContentXElement element)
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{
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this.item = item;
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@@ -320,6 +322,7 @@ namespace Barotrauma.Items.Components
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string inheritStatusEffectsFrom = element.GetAttributeString("inheritstatuseffectsfrom", "");
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if (!string.IsNullOrEmpty(inheritStatusEffectsFrom))
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{
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InheritStatusEffects = true;
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var component = item.Components.Find(ic => ic.Name.Equals(inheritStatusEffectsFrom, StringComparison.OrdinalIgnoreCase));
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if (component == null)
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{
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@@ -266,37 +266,43 @@ namespace Barotrauma.Items.Components
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if (!subElement.Name.ToString().Equals("attack", StringComparison.OrdinalIgnoreCase)) { continue; }
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Attack = new Attack(subElement, item.Name + ", Projectile", item);
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}
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if (item.body == null)
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{
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DebugConsole.ThrowError($"Error in projectile definition ({item.Name}): No body defined!");
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return;
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}
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InitProjSpecific(element);
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}
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partial void InitProjSpecific(ContentXElement element);
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public override void OnItemLoaded()
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{
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if (item.body != null)
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if (item.body == null) { return; }
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if (Attack != null && Attack.DamageRange <= 0.0f)
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{
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if (Attack != null && Attack.DamageRange <= 0.0f)
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switch (item.body.BodyShape)
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{
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switch (item.body.BodyShape)
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{
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case PhysicsBody.Shape.Circle:
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Attack.DamageRange = item.body.radius;
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break;
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case PhysicsBody.Shape.Capsule:
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Attack.DamageRange = item.body.height / 2 + item.body.radius;
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break;
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case PhysicsBody.Shape.Rectangle:
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Attack.DamageRange = new Vector2(item.body.width / 2.0f, item.body.height / 2.0f).Length();
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break;
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}
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Attack.DamageRange = ConvertUnits.ToDisplayUnits(Attack.DamageRange);
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case PhysicsBody.Shape.Circle:
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Attack.DamageRange = item.body.radius;
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break;
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case PhysicsBody.Shape.Capsule:
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Attack.DamageRange = item.body.height / 2 + item.body.radius;
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break;
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case PhysicsBody.Shape.Rectangle:
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Attack.DamageRange = new Vector2(item.body.width / 2.0f, item.body.height / 2.0f).Length();
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break;
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}
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originalCollisionCategories = item.body.CollisionCategories;
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originalCollisionTargets = item.body.CollidesWith;
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Attack.DamageRange = ConvertUnits.ToDisplayUnits(Attack.DamageRange);
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}
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originalCollisionCategories = item.body.CollisionCategories;
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originalCollisionTargets = item.body.CollidesWith;
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}
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private void Launch(Character user, Vector2 simPosition, float rotation, float damageMultiplier = 1f, float launchImpulseModifier = 0f)
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{
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if (Item.body == null) { return; }
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Item.body.ResetDynamics();
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Item.SetTransform(simPosition, rotation);
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if (Attack != null)
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@@ -354,6 +360,7 @@ namespace Barotrauma.Items.Components
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public bool Use(Character character = null, float launchImpulseModifier = 0f)
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{
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if (character != null && !characterUsable) { return false; }
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if (item.body == null) { return false; }
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for (int i = 0; i < HitScanCount; i++)
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{
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@@ -1074,6 +1081,7 @@ namespace Barotrauma.Items.Components
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private void DisableProjectileCollisions()
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{
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if (item?.body?.FarseerBody == null) { return; }
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item.body.FarseerBody.OnCollision -= OnProjectileCollision;
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if (originalCollisionCategories != Category.None && originalCollisionTargets != Category.None)
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{
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@@ -639,16 +639,7 @@ namespace Barotrauma.Items.Components
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ItemContainer projectileContainer = projectiles.First().Item.Container?.GetComponent<ItemContainer>();
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if (projectileContainer != null && projectileContainer.Item != item)
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{
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//Use root container (e.g. loader) too in case it needs to react to firing somehow
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var rootContainer = projectileContainer.Item.GetRootContainer();
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if (rootContainer != null && rootContainer != projectileContainer.Item)
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{
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rootContainer.Use(deltaTime, null);
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}
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else
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{
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projectileContainer.Item.Use(deltaTime, null);
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}
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projectileContainer?.Item.Use(deltaTime, null);
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}
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}
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else
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@@ -1020,12 +1020,15 @@ namespace Barotrauma
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}
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if (ic.statusEffectLists == null) { continue; }
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if (statusEffectLists == null)
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if (ic.InheritStatusEffects)
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{
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statusEffectLists = new Dictionary<ActionType, List<StatusEffect>>();
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// Inherited status effects are added when the ItemComponent is initialized at ItemComponent.cs:332.
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// Don't create duplicate effects here.
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continue;
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}
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statusEffectLists ??= new Dictionary<ActionType, List<StatusEffect>>();
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//go through all the status effects of the component
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//and add them to the corresponding statuseffect list
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foreach (List<StatusEffect> componentEffectList in ic.statusEffectLists.Values)
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@@ -1291,7 +1291,7 @@ namespace Barotrauma
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{
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var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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if (!characters.Any()) { return 0; }
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return characters.Sum(c => (int)c.GetStatValue(StatTypes.ExtraSpecialSalesCount));
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return characters.Max(static c => (int)c.GetStatValue(StatTypes.ExtraSpecialSalesCount));
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}
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public bool CanHaveSubsForSale()
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