Fixed a compilation error when the DEBUG symbol is defined
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@@ -1,5 +1,7 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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#if CLIENT
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using Microsoft.Xna.Framework.Input;
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#endif
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namespace Barotrauma
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namespace Barotrauma
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{
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{
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@@ -47,7 +49,7 @@ namespace Barotrauma
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public override void Update(double deltaTime)
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public override void Update(double deltaTime)
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{
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{
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#if DEBUG
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#if DEBUG && CLIENT
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null && GameMain.GameSession.Submarine != null &&
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null && GameMain.GameSession.Submarine != null &&
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!DebugConsole.IsOpen)
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!DebugConsole.IsOpen)
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{
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{
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