Extension method for reading/writing enums in netbuffers, (untested) classes for sending files

This commit is contained in:
Regalis11
2016-02-24 15:45:45 +02:00
parent c613e5fcf8
commit 6f51c6fb33
10 changed files with 270 additions and 128 deletions
+29 -27
View File
@@ -19,13 +19,13 @@ namespace Barotrauma.Networking
private bool connected;
private int myID;
private byte myID;
private List<Client> otherClients;
private string serverIP;
public int ID
public byte ID
{
get { return myID; }
}
@@ -99,7 +99,7 @@ namespace Barotrauma.Networking
NetOutgoingMessage outmsg = client.CreateMessage();
client.Start();
outmsg.Write((byte)PacketTypes.Login);
outmsg.WriteEnum(PacketTypes.Login);
outmsg.Write(myID);
outmsg.Write(password);
outmsg.Write(GameMain.Version.ToString());
@@ -221,10 +221,10 @@ namespace Barotrauma.Networking
{
// All manually sent messages are type of "Data"
case NetIncomingMessageType.Data:
byte packetType = inc.ReadByte();
byte packetType = (byte)inc.ReadEnum<PacketTypes>();
if (packetType == (byte)PacketTypes.LoggedIn)
{
myID = inc.ReadInt32();
myID = inc.ReadByte();
gameStarted = inc.ReadBoolean();
bool hasCharacter = inc.ReadBoolean();
bool allowSpectating = inc.ReadBoolean();
@@ -250,7 +250,7 @@ namespace Barotrauma.Networking
int existingClients = inc.ReadInt32();
for (int i = 1; i <= existingClients; i++)
{
Client otherClient = new Client(inc.ReadString(), inc.ReadInt32());
Client otherClient = new Client(inc.ReadString(), inc.ReadByte());
GameMain.NetLobbyScreen.AddPlayer(otherClient.name);
otherClients.Add(otherClient);
@@ -262,7 +262,7 @@ namespace Barotrauma.Networking
CanStart = true;
NetOutgoingMessage lobbyUpdateRequest = client.CreateMessage();
lobbyUpdateRequest.Write((byte)PacketTypes.RequestNetLobbyUpdate);
lobbyUpdateRequest.WriteEnum(PacketTypes.RequestNetLobbyUpdate);
client.SendMessage(lobbyUpdateRequest, NetDeliveryMethod.ReliableUnordered);
}
else if (packetType == (byte)PacketTypes.KickedOut)
@@ -399,7 +399,7 @@ namespace Barotrauma.Networking
message = ComposeNetworkEventMessage(NetworkEventDeliveryMethod.Unreliable);
if (message != null) client.SendMessage(message, NetDeliveryMethod.Unreliable);
message = ComposeNetworkEventMessage(NetworkEventDeliveryMethod.ReliableLindgren);
message = ComposeNetworkEventMessage(NetworkEventDeliveryMethod.ReliableLidgren);
if (message != null) client.SendMessage(message, NetDeliveryMethod.ReliableUnordered);
//foreach (NetworkEvent networkEvent in NetworkEvent.Events)
@@ -445,12 +445,12 @@ namespace Barotrauma.Networking
{
if (inc.MessageType != NetIncomingMessageType.Data) continue;
byte packetType = inc.ReadByte();
byte packetType = (byte)inc.ReadEnum<PacketTypes>();
if (packetType == (byte)PacketTypes.ReliableMessage)
{
if (!reliableChannel.CheckMessage(inc)) continue;
packetType = inc.ReadByte();
packetType = (byte)inc.ReadEnum<PacketTypes>();
}
switch (packetType)
@@ -467,7 +467,7 @@ namespace Barotrauma.Networking
break;
case (byte)PacketTypes.PlayerJoined:
Client otherClient = new Client(inc.ReadString(), inc.ReadInt32());
Client otherClient = new Client(inc.ReadString(), inc.ReadByte());
GameMain.NetLobbyScreen.AddPlayer(otherClient.name);
otherClients.Add(otherClient);
@@ -476,7 +476,7 @@ namespace Barotrauma.Networking
break;
case (byte)PacketTypes.PlayerLeft:
int leavingID = inc.ReadInt32();
byte leavingID = inc.ReadByte();
AddChatMessage(inc.ReadString(), ChatMessageType.Server);
Client disconnectedClient = otherClients.Find(c => c.ID == leavingID);
@@ -510,7 +510,8 @@ namespace Barotrauma.Networking
break;
case (byte)PacketTypes.Chatmessage:
ChatMessageType messageType = (ChatMessageType)inc.ReadByte();
ChatMessageType messageType = inc.ReadEnum<ChatMessageType>();
AddChatMessage(inc.ReadString(), messageType);
break;
case (byte)PacketTypes.NetworkEvent:
@@ -595,7 +596,7 @@ namespace Barotrauma.Networking
int count = inc.ReadByte();
for (int n = 0; n < count; n++)
{
int id = inc.ReadInt32();
byte id = inc.ReadByte();
Character newCharacter = ReadCharacterData(inc, id == myID);
crew.Add(newCharacter);
@@ -696,7 +697,7 @@ namespace Barotrauma.Networking
public override void Disconnect()
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)PacketTypes.PlayerLeft);
msg.WriteEnum(PacketTypes.PlayerLeft);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
client.Shutdown("");
@@ -706,8 +707,8 @@ namespace Barotrauma.Networking
public void Vote(VoteType voteType, object userData)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)PacketTypes.Vote);
msg.Write((byte)voteType);
msg.WriteEnum(PacketTypes.Vote);
msg.WriteEnum(voteType);
switch (voteType)
{
@@ -728,8 +729,8 @@ namespace Barotrauma.Networking
public bool SpectateClicked(GUIButton button, object userData)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)PacketTypes.SpectateRequest);
msg.WriteEnum(PacketTypes.SpectateRequest);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
if (button != null) button.Enabled = false;
@@ -759,7 +760,8 @@ namespace Barotrauma.Networking
if (characterInfo == null) return;
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)PacketTypes.CharacterInfo);
msg.WriteEnum(PacketTypes.CharacterInfo);
msg.Write(characterInfo.Name);
msg.Write(characterInfo.Gender == Gender.Male);
msg.Write((byte)characterInfo.HeadSpriteId);
@@ -835,8 +837,8 @@ namespace Barotrauma.Networking
(myCharacter == null || myCharacter.IsDead)) ? ChatMessageType.Dead : ChatMessageType.Default;
ReliableMessage msg = reliableChannel.CreateMessage();
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
msg.InnerMessage.Write((byte)type);
msg.InnerMessage.WriteEnum(PacketTypes.Chatmessage);
msg.InnerMessage.WriteEnum(type);
msg.InnerMessage.Write(message);
reliableChannel.SendMessage(msg, client.ServerConnection);
@@ -852,18 +854,18 @@ namespace Barotrauma.Networking
switch (Rand.Int(5))
{
case 0:
msg.Write((byte)PacketTypes.NetworkEvent);
msg.Write((byte)NetworkEventType.EntityUpdate);
msg.WriteEnum(PacketTypes.NetworkEvent);
msg.WriteEnum(NetworkEventType.EntityUpdate);
msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
break;
case 1:
msg.Write((byte)PacketTypes.NetworkEvent);
msg.WriteEnum(PacketTypes.NetworkEvent);
msg.Write((byte)Enum.GetNames(typeof(NetworkEventType)).Length);
msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
break;
case 2:
msg.Write((byte)PacketTypes.NetworkEvent);
msg.Write((byte)NetworkEventType.ComponentUpdate);
msg.WriteEnum(PacketTypes.NetworkEvent);
msg.WriteEnum(NetworkEventType.ComponentUpdate);
msg.Write((int)Item.ItemList[Rand.Int(Item.ItemList.Count)].ID);
msg.Write(Rand.Int(8));
break;