v1.6.17.0 (Unto the Breach update)
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@@ -44,7 +44,7 @@ sealed class ConditionallyEditable : Editable
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ConditionType.IsSwappableItem
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=> entity is Item item && item.Prefab.SwappableItem != null,
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ConditionType.AllowRotating
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=> (entity is Item { body: null } item && item.Prefab.AllowRotatingInEditor)
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=> (entity is Item item && (item.body == null || item.body.BodyType == FarseerPhysics.BodyType.Static) && item.Prefab.AllowRotatingInEditor)
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|| (entity is Structure structure && structure.Prefab.AllowRotatingInEditor),
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ConditionType.Attachable
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=> GetComponent<Holdable>(entity) is Holdable { Attachable: true },
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@@ -1,11 +1,14 @@
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using System;
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using System;
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namespace Barotrauma;
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[AttributeUsage(AttributeTargets.Property)]
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class Editable : Attribute
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{
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public int MaxLength;
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/// <summary>
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/// Maximum length of the value if the value is a string. Only has an effect is larger than 0.
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/// </summary>
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public int MaxLength = -1;
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public int DecimalCount = 1;
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public int MinValueInt = int.MinValue, MaxValueInt = int.MaxValue;
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@@ -34,9 +37,8 @@ class Editable : Attribute
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/// </summary>
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public bool ReadOnly;
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public Editable(int maxLength = 20)
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public Editable()
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{
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MaxLength = maxLength;
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}
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public Editable(int minValue, int maxValue)
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