v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -44,7 +44,7 @@ sealed class ConditionallyEditable : Editable
ConditionType.IsSwappableItem
=> entity is Item item && item.Prefab.SwappableItem != null,
ConditionType.AllowRotating
=> (entity is Item { body: null } item && item.Prefab.AllowRotatingInEditor)
=> (entity is Item item && (item.body == null || item.body.BodyType == FarseerPhysics.BodyType.Static) && item.Prefab.AllowRotatingInEditor)
|| (entity is Structure structure && structure.Prefab.AllowRotatingInEditor),
ConditionType.Attachable
=> GetComponent<Holdable>(entity) is Holdable { Attachable: true },
@@ -1,11 +1,14 @@
using System;
using System;
namespace Barotrauma;
[AttributeUsage(AttributeTargets.Property)]
class Editable : Attribute
{
public int MaxLength;
/// <summary>
/// Maximum length of the value if the value is a string. Only has an effect is larger than 0.
/// </summary>
public int MaxLength = -1;
public int DecimalCount = 1;
public int MinValueInt = int.MinValue, MaxValueInt = int.MaxValue;
@@ -34,9 +37,8 @@ class Editable : Attribute
/// </summary>
public bool ReadOnly;
public Editable(int maxLength = 20)
public Editable()
{
MaxLength = maxLength;
}
public Editable(int minValue, int maxValue)