v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -269,6 +269,13 @@ namespace Barotrauma
IsInitialized = true;
}
public void Remove()
{
Sprite?.Remove();
//don't use the Picker setter, because it causes the sprite to be re-initialized for "no character"
_picker = null;
}
}
}
@@ -350,7 +357,7 @@ namespace Barotrauma.Items.Components
damageModifiers = new List<DamageModifier>();
SkillModifiers = new Dictionary<Identifier, float>();
int spriteCount = element.Elements().Count(x => x.Name.ToString() == "sprite");
int spriteCount = element.Elements().Count(x => x.Name.ToString().ToLowerInvariant() == "sprite");
Variants = element.GetAttributeInt("variants", 0);
variant = Rand.Range(1, Variants + 1, Rand.RandSync.ServerAndClient);
wearableSprites = new WearableSprite[spriteCount];
@@ -569,8 +576,7 @@ namespace Barotrauma.Items.Components
foreach (WearableSprite wearableSprite in wearableSprites)
{
wearableSprite?.Sprite?.Remove();
wearableSprite.Picker = null;
wearableSprite.Remove();
}
}