v1.6.17.0 (Unto the Breach update)
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@@ -269,6 +269,13 @@ namespace Barotrauma
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IsInitialized = true;
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}
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public void Remove()
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{
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Sprite?.Remove();
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//don't use the Picker setter, because it causes the sprite to be re-initialized for "no character"
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_picker = null;
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}
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}
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}
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@@ -350,7 +357,7 @@ namespace Barotrauma.Items.Components
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damageModifiers = new List<DamageModifier>();
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SkillModifiers = new Dictionary<Identifier, float>();
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int spriteCount = element.Elements().Count(x => x.Name.ToString() == "sprite");
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int spriteCount = element.Elements().Count(x => x.Name.ToString().ToLowerInvariant() == "sprite");
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Variants = element.GetAttributeInt("variants", 0);
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variant = Rand.Range(1, Variants + 1, Rand.RandSync.ServerAndClient);
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wearableSprites = new WearableSprite[spriteCount];
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@@ -569,8 +576,7 @@ namespace Barotrauma.Items.Components
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foreach (WearableSprite wearableSprite in wearableSprites)
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{
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wearableSprite?.Sprite?.Remove();
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wearableSprite.Picker = null;
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wearableSprite.Remove();
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}
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}
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