v1.6.17.0 (Unto the Breach update)
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@@ -764,7 +764,7 @@ namespace Barotrauma.Items.Components
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if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController humanAnim &&
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Math.Abs(fromCharacterToLeak.X) < 100.0f && fromCharacterToLeak.Y < 0.0f && fromCharacterToLeak.Y > -150.0f)
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{
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humanAnim.Crouching = true;
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humanAnim.Crouch();
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}
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}
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if (!character.IsClimbing)
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