v1.6.17.0 (Unto the Breach update)
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@@ -174,9 +174,11 @@ namespace Barotrauma.Items.Components
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public override void Drop(Character dropper, bool setTransform = true)
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{
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//end hit first (which sets the weapon to the "held" state, with disabled physics and no special collision detection)
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EndHit();
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//ensure the physics body is enabled
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item.body.PhysEnabled = true;
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base.Drop(dropper, setTransform);
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hitting = false;
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hitPos = 0.0f;
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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@@ -251,10 +253,7 @@ namespace Barotrauma.Items.Components
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}
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if (hitPos < -MathHelper.Pi)
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{
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RestoreCollision();
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hitting = false;
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hitTargets.Clear();
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hitPos = 0;
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EndHit();
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}
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}
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}
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@@ -291,6 +290,14 @@ namespace Barotrauma.Items.Components
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User = character;
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}
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private void EndHit()
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{
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RestoreCollision();
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hitting = false;
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hitTargets.Clear();
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hitPos = 0;
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}
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private void RestoreCollision()
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{
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impactQueue.Clear();
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@@ -380,6 +387,7 @@ namespace Barotrauma.Items.Components
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}
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else if (f2.Body.UserData is Holdable holdable && holdable.CanPush)
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{
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if (holdable.Item.GetRootInventoryOwner() == User) { return false; }
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hitTargets.Add(holdable.Item);
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}
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}
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@@ -475,8 +483,8 @@ namespace Barotrauma.Items.Components
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}
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if (GameMain.NetworkMember is { IsServer: true } server && targetEntity != null)
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{
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server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(conditionalActionType, targetItemComponent: null, targetCharacter, targetLimb, useTarget: targetEntity));
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server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnUse, targetItemComponent: null, targetCharacter, targetLimb, useTarget: targetEntity));
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server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(conditionalActionType, targetItemComponent: this, targetCharacter, targetLimb, useTarget: targetEntity));
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server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnUse, targetItemComponent: this, targetCharacter, targetLimb, useTarget: targetEntity));
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serverLogger ??= new System.Text.StringBuilder();
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serverLogger.Clear();
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serverLogger.Append($"{picker?.LogName} used {item.Name}");
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