v1.6.17.0 (Unto the Breach update)
This commit is contained in:
+5
-6
@@ -1,11 +1,9 @@
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -55,18 +53,19 @@ namespace Barotrauma
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return;
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}
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if (AfflictionPrefab.Prefabs.ContainsKey(identifier))
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if (AfflictionPrefab.Prefabs.TryGet(identifier, out var existingAffliction))
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{
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if (overriding)
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{
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DebugConsole.NewMessage(
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$"Overriding an affliction or a buff with the identifier '{identifier}' using the file '{Path}'",
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$"Overriding an affliction or a buff with the identifier '{identifier}' using the version in '{element.ContentPackage.Name}'",
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Color.MediumPurple);
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}
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else
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{
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DebugConsole.ThrowError(
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$"Duplicate affliction: '{identifier}' defined in {elementName} of '{Path}'",
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$"Duplicate affliction: '{identifier}' defined in {element.ContentPackage.Name} is already defined in the previously loaded content package {existingAffliction.ContentPackage.Name}."+
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$" You may need to adjust the mod load order to make sure {element.ContentPackage.Name} is loaded first.",
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contentPackage: element?.ContentPackage);
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return;
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}
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+15
-11
@@ -1,4 +1,4 @@
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using Barotrauma.Extensions;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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@@ -86,23 +86,27 @@ namespace Barotrauma
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if (ragdollParams != null)
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{
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HashSet<string> texturePaths = new HashSet<string>
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{
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ContentPath.FromRaw(CharacterPrefab.Prefabs[speciesName].ContentPackage, ragdollParams.Texture).Value
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};
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HashSet<ContentPath> texturePaths = new HashSet<ContentPath>();
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AddTexturePath(ragdollParams.Texture);
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foreach (RagdollParams.LimbParams limb in ragdollParams.Limbs)
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{
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if (!string.IsNullOrEmpty(limb.normalSpriteParams?.Texture)) { texturePaths.Add(limb.normalSpriteParams.Texture); }
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if (!string.IsNullOrEmpty(limb.deformSpriteParams?.Texture)) { texturePaths.Add(limb.deformSpriteParams.Texture); }
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if (!string.IsNullOrEmpty(limb.damagedSpriteParams?.Texture)) { texturePaths.Add(limb.damagedSpriteParams.Texture); }
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AddTexturePath(limb.normalSpriteParams?.Texture);
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AddTexturePath(limb.deformSpriteParams?.Texture);
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AddTexturePath(limb.damagedSpriteParams?.Texture);
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foreach (var decorativeSprite in limb.decorativeSpriteParams)
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{
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if (!string.IsNullOrEmpty(decorativeSprite.Texture)) { texturePaths.Add(decorativeSprite.Texture); }
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AddTexturePath(decorativeSprite.Texture);
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}
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}
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foreach (string texturePath in texturePaths)
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foreach (ContentPath texturePath in texturePaths)
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{
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addPreloadedSprite(new Sprite(texturePath, Vector2.Zero));
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addPreloadedSprite(new Sprite(texturePath.Value, Vector2.Zero));
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}
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void AddTexturePath(string path)
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{
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if (string.IsNullOrEmpty(path)) { return; }
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texturePaths.Add(ContentPath.FromRaw(characterPrefab.ContentPackage, ragdollParams.Texture));
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}
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}
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#endif
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+17
@@ -0,0 +1,17 @@
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using System.Xml.Linq;
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namespace Barotrauma
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{
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internal sealed class DisembarkPerkFile : GenericPrefabFile<DisembarkPerkPrefab>
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{
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public DisembarkPerkFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
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protected override bool MatchesSingular(Identifier identifier) => identifier == "disembarkperk";
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protected override bool MatchesPlural(Identifier identifier) => identifier == "disembarkperks";
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protected override PrefabCollection<DisembarkPerkPrefab> Prefabs => DisembarkPerkPrefab.Prefabs;
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protected override DisembarkPerkPrefab CreatePrefab(ContentXElement element)
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{
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return new DisembarkPerkPrefab(element, this);
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}
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}
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}
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+52
-4
@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Barotrauma.Extensions;
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using Barotrauma.Steam;
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using System;
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@@ -9,6 +9,8 @@ using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using System.Xml;
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using Barotrauma.IO;
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namespace Barotrauma
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{
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@@ -34,9 +36,9 @@ namespace Barotrauma
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public const string FileListFileName = "filelist.xml";
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public const string DefaultModVersion = "1.0.0";
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public readonly string Name;
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public string Name { get; private set; }
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public readonly ImmutableArray<string> AltNames;
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public readonly string Path;
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public string Path { get; private set; }
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public string Dir => Barotrauma.IO.Path.GetDirectoryName(Path) ?? "";
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public readonly Option<ContentPackageId> UgcId;
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@@ -265,7 +267,7 @@ namespace Barotrauma
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//The game should be able to work just fine with a completely arbitrary file load order.
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//To make sure we don't mess this up, debug builds randomize it so it has a higher chance
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//of breaking anything that's not implemented correctly.
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.Randomize()
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.Randomize(Rand.RandSync.Unsynced)
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#endif
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;
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@@ -397,5 +399,51 @@ namespace Barotrauma
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static string errorToStr(LoadError error)
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=> error.ToString();
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}
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public bool TryRenameLocal(string newName)
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{
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if (!ContentPackageManager.LocalPackages.Contains(this)) { return false; }
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if (newName.IsNullOrWhiteSpace())
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{
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DebugConsole.ThrowError($"New name is blank!");
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return false;
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}
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string newDir = IO.Path.Combine(IO.Path.GetFullPath(LocalModsDir), File.SanitizeName(newName));
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if (ContentPackageManager.LocalPackages.Any(lp => lp.NameMatches(newName)) || Directory.Exists(newDir))
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{
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DebugConsole.ThrowError($"A local package with the name or directory \"{newName}\" already exists!");
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return false;
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}
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XDocument doc = XMLExtensions.TryLoadXml(Path);
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doc.Root!.SetAttributeValue("name", newName);
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using (IO.XmlWriter writer = IO.XmlWriter.Create(Path, new XmlWriterSettings { Indent = true }))
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{
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doc.WriteTo(writer);
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writer.Flush();
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}
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Directory.Move(Dir, newDir);
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return true;
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}
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public bool TryDeleteLocal() => ContentPackageManager.LocalPackages.Contains(this) && Directory.TryDelete(Dir);
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public bool TryCreateLocalFromWorkshop()
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{
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if (!ContentPackageManager.WorkshopPackages.Contains(this)) { return false; }
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string newDir = IO.Path.Combine(IO.Path.GetFullPath(LocalModsDir), File.SanitizeName(Name));
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if (ContentPackageManager.LocalPackages.Any(lp => lp.NameMatches(Name)) || Directory.Exists(newDir))
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{
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DebugConsole.ThrowError($"A local package with the name or directory \"{Name}\" already exists!");
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return false;
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}
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Directory.Copy(Dir, newDir);
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return true;
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}
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}
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}
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@@ -93,6 +93,7 @@ namespace Barotrauma
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public Rectangle GetAttributeRect(string key, in Rectangle def) => Element.GetAttributeRect(key, def);
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public Version GetAttributeVersion(string key, Version def) => Element.GetAttributeVersion(key, def);
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public T GetAttributeEnum<T>(string key, in T def) where T : struct, Enum => Element.GetAttributeEnum(key, def);
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public T[] GetAttributeEnumArray<T>(string key, T[] def) where T : struct, Enum => Element.GetAttributeEnumArray(key, def);
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public (T1, T2) GetAttributeTuple<T1, T2>(string key, in (T1, T2) def) => Element.GetAttributeTuple(key, def);
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public (T1, T2)[] GetAttributeTupleArray<T1, T2>(string key, in (T1, T2)[] def) => Element.GetAttributeTupleArray(key, def);
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public Range<int> GetAttributeRange(string key, in Range<int> def) => Element.GetAttributeRange(key, def);
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