v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -40,10 +40,12 @@ namespace Barotrauma
public readonly float PriceMultiplier = 1.0f;
public Skill(SkillPrefab prefab, Rand.RandSync randSync)
public Skill(SkillPrefab prefab, bool isPvP, Rand.RandSync randSync)
{
Identifier = prefab.Identifier;
Level = Rand.Range(prefab.LevelRange.Start, prefab.LevelRange.End, randSync);
var levelRange = prefab.GetLevelRange(isPvP);
Level = Rand.Range(levelRange.Start, levelRange.End, randSync);
iconJobId = GetIconJobId();
PriceMultiplier = prefab.PriceMultiplier;
DisplayName = TextManager.Get("SkillName." + Identifier);