v1.6.17.0 (Unto the Breach update)

This commit is contained in:
Regalis11
2024-10-22 17:29:04 +03:00
parent e74b3cdb17
commit 6e6c17e100
417 changed files with 17166 additions and 5870 deletions
@@ -52,7 +52,9 @@ namespace Barotrauma
{
if (orderedCharacter != CommandingCharacter)
{
CommandingCharacter.Speak(SuggestedOrder.GetChatMessage(OrderedCharacter.Name, "", givingOrderToSelf: false), minDurationBetweenSimilar: 5);
CommandingCharacter.Speak(SuggestedOrder.GetChatMessage(OrderedCharacter.Name, "", givingOrderToSelf: false),
minDurationBetweenSimilar: 5,
identifier: ("GiveOrder." + SuggestedOrder.Prefab.Identifier).ToIdentifier());
}
CurrentOrder = SuggestedOrder
.WithOption(Option)
@@ -60,7 +62,9 @@ namespace Barotrauma
.WithOrderGiver(CommandingCharacter)
.WithManualPriority(CharacterInfo.HighestManualOrderPriority);
OrderedCharacter.SetOrder(CurrentOrder, CommandingCharacter != OrderedCharacter);
OrderedCharacter.Speak(TextManager.Get("DialogAffirmative").Value, delay: 1.0f, minDurationBetweenSimilar: 5);
OrderedCharacter.Speak(TextManager.Get("DialogAffirmative").Value, delay: 1.0f,
minDurationBetweenSimilar: 5,
identifier: ("ReceiveOrder." + SuggestedOrder.Prefab.Identifier).ToIdentifier());
}
TimeSinceLastAttempt = 0f;
}