v1.6.17.0 (Unto the Breach update)
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@@ -91,7 +91,7 @@ namespace Barotrauma
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return Priority;
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}
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protected override bool CheckObjectiveSpecific()
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protected override bool CheckObjectiveState()
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{
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IsCompleted = Item.IsFullCondition;
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if (character.IsOnPlayerTeam && IsCompleted && IsRepairing())
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